IncentiveSpeedWithCourtesy.java
package org.opentrafficsim.road.gtu.lane.tactical.lmrs;
import org.opentrafficsim.road.gtu.lane.LaneBasedGTU;
import org.opentrafficsim.road.gtu.lane.perception.LanePerception;
/**
* Determines lane change desire for speed. The anticipation speed in the current and adjacent lanes are compared. The
* larger the difference, the larger the lane change desire. For negative differences, negative desire results.
* Anticipation speed involves the the most critical vehicle considered to be in a lane. Vehicles are more critical if
* their speed is lower, and if they are closer. The set of vehicles considered to be on a lane includes drivers on
* adjacent lanes of the considered lane, with a lane change desire towards the considered lane above a certain
* certain threshold. If such vehicles have low speeds (i.e. vehicle accelerating to merge), this may result in a
* courtesy lane change, or in not changing lane out of courtesy from the 2nd lane of the mainline. Vehicle on the
* current lane of the driver, are not considered on adjacent lanes. This would maintain a large speed difference
* between the lanes where all drivers do not change lane as they consider leading vehicles to be on the adjacent lane,
* lowering the anticipation speed on the adjacent lane. The desire for speed is reduced as acceleration is larger,
* preventing over-assertive lane changes as acceleration out of congestion in the adjacent lane has progressed more.<br>
* <br>
* <b>Note:</b> This incentive includes speed, and a form of courtesy. It should therefore not be combined with
* incentives solely for speed, or solely for courtesy.
* @author Wouter Schakel
*/
public class IncentiveSpeedWithCourtesy implements VoluntaryIncentive {
/** {@inheritDoc} */
@Override
public Desire determineDesire(final LaneBasedGTU gtu, final LanePerception perception, Desire mandatory) {
return new Desire(0, 0);
}
}