ForceUnit.java
package org.opentrafficsim.core.unit;
import static org.opentrafficsim.core.unit.unitsystem.UnitSystem.CGS;
import static org.opentrafficsim.core.unit.unitsystem.UnitSystem.IMPERIAL;
import static org.opentrafficsim.core.unit.unitsystem.UnitSystem.MTS;
import static org.opentrafficsim.core.unit.unitsystem.UnitSystem.OTHER;
import static org.opentrafficsim.core.unit.unitsystem.UnitSystem.SI_DERIVED;
import org.opentrafficsim.core.unit.unitsystem.UnitSystem;
/**
* The units of force.
* <p>
* Copyright (c) 2014 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://opentrafficsim.org/node/13">OpenTrafficSim License</a>.
* <p>
* @version May 15, 2014 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
*/
public class ForceUnit extends Unit<ForceUnit>
{
/** */
private static final long serialVersionUID = 20140607L;
/** the unit of mass for the force unit, e.g., kilogram. */
private final MassUnit massUnit;
/** the unit of length for the force unit, e.g., length. */
private final LengthUnit lengthUnit;
/** the unit of time for the force unit, e.g., second. */
private final TimeUnit timeUnit;
/** The SI unit for force is Newton. */
public static final ForceUnit SI;
/** Newton. */
public static final ForceUnit NEWTON;
/** Dyne. */
public static final ForceUnit DYNE;
/** kilogram-force. */
public static final ForceUnit KILOGRAM_FORCE;
/** ounce-force. */
public static final ForceUnit OUNCE_FORCE;
/** pound-force. */
public static final ForceUnit POUND_FORCE;
/** ton-force. */
public static final ForceUnit TON_FORCE;
/** sthene. */
public static final ForceUnit STHENE;
static
{
SI =
new ForceUnit(MassUnit.KILOGRAM, LengthUnit.METER, TimeUnit.SECOND, "ForceUnit.newton", "ForceUnit.N",
SI_DERIVED);
NEWTON = SI;
DYNE =
new ForceUnit(MassUnit.GRAM, LengthUnit.CENTIMETER, TimeUnit.SECOND, "ForceUnit.dyne", "ForceUnit.dyn",
CGS);
KILOGRAM_FORCE =
new ForceUnit(MassUnit.KILOGRAM, AccelerationUnit.STANDARD_GRAVITY, "ForceUnit.kilogram-force",
"ForceUnit.kgf", OTHER);
OUNCE_FORCE =
new ForceUnit(MassUnit.OUNCE, AccelerationUnit.STANDARD_GRAVITY, "ForceUnit.ounce-force",
"ForceUnit.ozf", IMPERIAL);
POUND_FORCE =
new ForceUnit(MassUnit.POUND, AccelerationUnit.STANDARD_GRAVITY, "ForceUnit.pound-force",
"ForceUnit.lbf", IMPERIAL);
TON_FORCE =
new ForceUnit(MassUnit.TON_SHORT, AccelerationUnit.STANDARD_GRAVITY, "ForceUnit.ton-force",
"ForceUnit.tnf", IMPERIAL);
STHENE =
new ForceUnit(MassUnit.TON_METRIC, AccelerationUnit.METER_PER_SECOND_2, "ForceUnit.sthene",
"ForceUnit.sn", MTS);
}
/**
* Build a standard unit.
* @param massUnit the unit of mass for the force unit, e.g., kilogram
* @param lengthUnit the unit of length for the force unit, e.g., meter
* @param timeUnit the unit of time for the force unit, e.g., second
* @param nameKey the key to the locale file for the long name of the unit
* @param abbreviationKey the key to the locale file for the abbreviation of the unit
* @param unitSystem the unit system, e.g. SI or Imperial
*/
public ForceUnit(final MassUnit massUnit, final LengthUnit lengthUnit, final TimeUnit timeUnit,
final String nameKey, final String abbreviationKey, final UnitSystem unitSystem)
{
super(nameKey, abbreviationKey, unitSystem, NEWTON, massUnit.getConversionFactorToStandardUnit()
* lengthUnit.getConversionFactorToStandardUnit()
/ (timeUnit.getConversionFactorToStandardUnit() * timeUnit.getConversionFactorToStandardUnit()), true);
this.massUnit = massUnit;
this.lengthUnit = lengthUnit;
this.timeUnit = timeUnit;
}
/**
* Build a unit with a conversion factor to another unit.
* @param massUnit the unit of mass for the force unit, e.g., kilogram
* @param accelerationUnit the unit of acceleration for the force unit, e.g., m/s^2
* @param nameKey the key to the locale file for the long name of the unit
* @param abbreviationKey the key to the locale file for the abbreviation of the unit
* @param unitSystem the unit system, e.g. SI or Imperial
*/
public ForceUnit(final MassUnit massUnit, final AccelerationUnit accelerationUnit, final String nameKey,
final String abbreviationKey, final UnitSystem unitSystem)
{
super(nameKey, abbreviationKey, unitSystem, NEWTON, massUnit.getConversionFactorToStandardUnit()
* accelerationUnit.getConversionFactorToStandardUnit(), true);
this.massUnit = massUnit;
this.lengthUnit = accelerationUnit.getLengthUnit();
this.timeUnit = accelerationUnit.getTimeUnit();
}
/**
* @param nameKey the key to the locale file for the long name of the unit
* @param abbreviationKey the key to the locale file for the abbreviation of the unit
* @param unitSystem the unit system, e.g. SI or Imperial
* @param referenceUnit the unit to convert to
* @param conversionFactorToReferenceUnit multiply a value in this unit by the factor to convert to the given
* reference unit
*/
public ForceUnit(final String nameKey, final String abbreviationKey, final UnitSystem unitSystem,
final ForceUnit referenceUnit, final double conversionFactorToReferenceUnit)
{
super(nameKey, abbreviationKey, unitSystem, referenceUnit, conversionFactorToReferenceUnit, true);
this.massUnit = referenceUnit.getMassUnit();
this.lengthUnit = referenceUnit.getLengthUnit();
this.timeUnit = referenceUnit.getTimeUnit();
}
/**
* @return massUnit
*/
public final MassUnit getMassUnit()
{
return this.massUnit;
}
/**
* @return lengthUnit
*/
public final LengthUnit getLengthUnit()
{
return this.lengthUnit;
}
/**
* @return timeUnit
*/
public final TimeUnit getTimeUnit()
{
return this.timeUnit;
}
/** {@inheritDoc} */
@Override
public final ForceUnit getStandardUnit()
{
return NEWTON;
}
/** {@inheritDoc} */
@Override
public final String getSICoefficientsString()
{
return "kgm/s2";
}
}