| solve(FloatMatrix, FloatVector) |  | 0% |  | 0% | 3 | 3 | 13 | 13 | 1 | 1 |
| interpolate(FloatMatrix.Abs.Dense, FloatMatrix.Abs.Dense, float) |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
| interpolate(FloatMatrix.Rel.Dense, FloatMatrix.Rel.Dense, float) |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
| interpolate(FloatMatrix.Abs.Sparse, FloatMatrix.Abs.Sparse, float) |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
| interpolate(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Sparse, float) |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
| checkSize(FloatMatrix) |   | 30% |   | 50% | 3 | 4 | 2 | 5 | 0 | 1 |
| checkIndex(int, int) |   | 29% |   | 50% | 4 | 5 | 1 | 3 | 0 | 1 |
| ensureRectangularAndNonEmpty(FloatScalar[][]) |   | 67% |   | 60% | 4 | 6 | 3 | 8 | 0 | 1 |
| makeSparse(FloatMatrix2D) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
| equals(Object) |   | 76% |   | 50% | 7 | 8 | 6 | 14 | 0 | 1 |
| det() |   | 69% |   | 67% | 2 | 4 | 2 | 9 | 0 | 1 |
| minus(FloatMatrix.Abs.Dense, FloatMatrix.Abs) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| minus(FloatMatrix.Abs.Sparse, FloatMatrix.Abs.Sparse) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| minus(FloatMatrix.Abs.Sparse, FloatMatrix.Abs.Dense) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| toString(Unit, boolean, boolean) |   | 94% |   | 85% | 4 | 14 | 2 | 31 | 0 | 1 |
| denseToSparse(FloatMatrix.Abs.Dense) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| denseToSparse(FloatMatrix.Rel.Dense) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| toString() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| toString(Unit) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
| checkNonEmpty(FloatScalar[][]) |   | 71% |   | 50% | 2 | 3 | 1 | 3 | 0 | 1 |
| initialize(float[][]) |   | 97% |   | 88% | 1 | 5 | 0 | 8 | 0 | 1 |
| checkSize(float[][]) |   | 96% |   | 67% | 2 | 4 | 0 | 5 | 0 | 1 |
| ensureRectangular(float[][]) |  | 100% |   | 92% | 1 | 7 | 0 | 8 | 0 | 1 |
| initialize(FloatScalar[][]) |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
| getValuesInUnit(Unit) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
| times(FloatMatrix.Abs.Dense, FloatMatrix.Abs.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| times(FloatMatrix.Abs.Dense, FloatMatrix.Abs.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| times(FloatMatrix.Abs.Sparse, FloatMatrix.Abs) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| times(FloatMatrix.Rel.Dense, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| times(FloatMatrix.Rel.Dense, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| times(FloatMatrix.Rel.Sparse, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| hashCode() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| makeDense(FloatMatrix2D) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
| getSI(int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getInUnit(int, int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getInUnit(int, int, Unit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| sparseToDense(FloatMatrix.Abs.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| sparseToDense(FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| toString(boolean, boolean) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| safeSet(int, int, float) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| deepCopyData() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| safeGet(int, int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| plus(FloatMatrix.Abs.Dense, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| plus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| plus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| plus(FloatMatrix.Rel.Dense, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| plus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| plus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| minus(FloatMatrix.Abs.Dense, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| minus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| minus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| minus(FloatMatrix.Rel.Dense, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| minus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| minus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| times(FloatMatrix.Abs.Dense, float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| times(FloatMatrix.Abs.Sparse, float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| times(FloatMatrix.Rel.Dense, float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| times(FloatMatrix.Rel.Sparse, float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getValuesInUnit() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| FloatMatrix(Unit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| initialize(FloatMatrix2D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getValuesSI() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| rows() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| columns() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| zSum() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| cardinality() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| deepCopyOfData() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getMatrixSI() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |