solve(FloatMatrix, FloatVector) |  | 0% |  | 0% | 3 | 3 | 13 | 13 | 1 | 1 |
interpolate(FloatMatrix.Abs.Dense, FloatMatrix.Abs.Dense, float) |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
interpolate(FloatMatrix.Rel.Dense, FloatMatrix.Rel.Dense, float) |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
interpolate(FloatMatrix.Abs.Sparse, FloatMatrix.Abs.Sparse, float) |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
interpolate(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Sparse, float) |  | 0% |  | 0% | 3 | 3 | 5 | 5 | 1 | 1 |
checkSize(FloatMatrix) |   | 30% |   | 50% | 3 | 4 | 2 | 5 | 0 | 1 |
checkIndex(int, int) |   | 29% |   | 50% | 4 | 5 | 1 | 3 | 0 | 1 |
ensureRectangularAndNonEmpty(FloatScalar[][]) |   | 67% |   | 60% | 4 | 6 | 3 | 8 | 0 | 1 |
makeSparse(FloatMatrix2D) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
equals(Object) |   | 76% |   | 50% | 7 | 8 | 6 | 14 | 0 | 1 |
det() |   | 69% |   | 67% | 2 | 4 | 2 | 9 | 0 | 1 |
minus(FloatMatrix.Abs.Dense, FloatMatrix.Abs) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
minus(FloatMatrix.Abs.Sparse, FloatMatrix.Abs.Sparse) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
minus(FloatMatrix.Abs.Sparse, FloatMatrix.Abs.Dense) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
toString(Unit, boolean, boolean) |   | 94% |   | 85% | 4 | 14 | 2 | 31 | 0 | 1 |
denseToSparse(FloatMatrix.Abs.Dense) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
denseToSparse(FloatMatrix.Rel.Dense) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
toString() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
toString(Unit) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
checkNonEmpty(FloatScalar[][]) |   | 71% |   | 50% | 2 | 3 | 1 | 3 | 0 | 1 |
initialize(float[][]) |   | 97% |   | 88% | 1 | 5 | 0 | 8 | 0 | 1 |
checkSize(float[][]) |   | 96% |   | 67% | 2 | 4 | 0 | 5 | 0 | 1 |
ensureRectangular(float[][]) |  | 100% |   | 92% | 1 | 7 | 0 | 8 | 0 | 1 |
initialize(FloatScalar[][]) |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
getValuesInUnit(Unit) |  | 100% |  | 100% | 0 | 3 | 0 | 5 | 0 | 1 |
times(FloatMatrix.Abs.Dense, FloatMatrix.Abs.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatMatrix.Abs.Dense, FloatMatrix.Abs.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatMatrix.Abs.Sparse, FloatMatrix.Abs) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatMatrix.Rel.Dense, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatMatrix.Rel.Dense, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatMatrix.Rel.Sparse, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
hashCode() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
makeDense(FloatMatrix2D) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
getSI(int, int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getInUnit(int, int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getInUnit(int, int, Unit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
sparseToDense(FloatMatrix.Abs.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
sparseToDense(FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
toString(boolean, boolean) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
safeSet(int, int, float) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
deepCopyData() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
safeGet(int, int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatMatrix.Abs.Dense, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatMatrix.Rel.Dense, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatMatrix.Abs.Dense, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatMatrix.Rel.Dense, FloatMatrix.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatMatrix.Abs.Dense, float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatMatrix.Abs.Sparse, float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatMatrix.Rel.Dense, float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatMatrix.Rel.Sparse, float[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getValuesInUnit() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatMatrix(Unit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
initialize(FloatMatrix2D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getValuesSI() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
rows() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
columns() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
zSum() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
cardinality() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
deepCopyOfData() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getMatrixSI() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |