FloatMatrix

ElementMissed InstructionsCov.Missed BranchesCov.MissedCxtyMissedLinesMissedMethods
Total420 of 1,28067%50 of 12861%53132602191368
solve(FloatMatrix, FloatVector)680%40%33131311
interpolate(FloatMatrix.Abs.Dense, FloatMatrix.Abs.Dense, float)380%40%335511
interpolate(FloatMatrix.Rel.Dense, FloatMatrix.Rel.Dense, float)380%40%335511
interpolate(FloatMatrix.Abs.Sparse, FloatMatrix.Abs.Sparse, float)380%40%335511
interpolate(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Sparse, float)380%40%335511
checkSize(FloatMatrix)331430%3350%342501
checkIndex(int, int)321329%4450%451301
ensureRectangularAndNonEmpty(FloatScalar[][])153067%4660%463801
makeSparse(FloatMatrix2D)140%n/a113311
equals(Object)123776%7750%7861401
det()122769%2467%242901
minus(FloatMatrix.Abs.Dense, FloatMatrix.Abs)110%n/a111111
minus(FloatMatrix.Abs.Sparse, FloatMatrix.Abs.Sparse)110%n/a111111
minus(FloatMatrix.Abs.Sparse, FloatMatrix.Abs.Dense)110%n/a111111
toString(Unit, boolean, boolean)913294%42285%41423101
denseToSparse(FloatMatrix.Abs.Dense)90%n/a111111
denseToSparse(FloatMatrix.Rel.Dense)90%n/a111111
toString()70%n/a111111
toString(Unit)60%n/a111111
checkNonEmpty(FloatScalar[][])51271%2250%231301
initialize(float[][])25997%1788%150801
checkSize(float[][])24896%2467%240501
ensureRectangular(float[][])48100%11192%170801
initialize(FloatScalar[][])39100%4100%030601
getValuesInUnit(Unit)34100%4100%030501
times(FloatMatrix.Abs.Dense, FloatMatrix.Abs.Dense)22100%n/a010401
times(FloatMatrix.Abs.Dense, FloatMatrix.Abs.Sparse)22100%n/a010401
times(FloatMatrix.Abs.Sparse, FloatMatrix.Abs)22100%n/a010401
times(FloatMatrix.Rel.Dense, FloatMatrix.Rel.Dense)22100%n/a010401
times(FloatMatrix.Rel.Dense, FloatMatrix.Rel.Sparse)22100%n/a010401
times(FloatMatrix.Rel.Sparse, FloatMatrix.Rel)22100%n/a010401
hashCode()14100%n/a010401
makeDense(FloatMatrix2D)14100%n/a010301
getSI(int, int)9100%n/a010201
getInUnit(int, int)9100%n/a010101
getInUnit(int, int, Unit)9100%n/a010101
sparseToDense(FloatMatrix.Abs.Sparse)9100%n/a010101
sparseToDense(FloatMatrix.Rel.Sparse)9100%n/a010101
toString(boolean, boolean)7100%n/a010101
safeSet(int, int, float)7100%n/a010201
deepCopyData()6100%n/a010201
safeGet(int, int)6100%n/a010101
plus(FloatMatrix.Abs.Dense, FloatMatrix.Rel)6100%n/a010101
plus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Dense)6100%n/a010101
plus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Sparse)6100%n/a010101
plus(FloatMatrix.Rel.Dense, FloatMatrix.Rel)6100%n/a010101
plus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Dense)6100%n/a010101
plus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Sparse)6100%n/a010101
minus(FloatMatrix.Abs.Dense, FloatMatrix.Rel)6100%n/a010101
minus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Dense)6100%n/a010101
minus(FloatMatrix.Abs.Sparse, FloatMatrix.Rel.Sparse)6100%n/a010101
minus(FloatMatrix.Rel.Dense, FloatMatrix.Rel)6100%n/a010101
minus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Dense)6100%n/a010101
minus(FloatMatrix.Rel.Sparse, FloatMatrix.Rel.Sparse)6100%n/a010101
times(FloatMatrix.Abs.Dense, float[][])6100%n/a010101
times(FloatMatrix.Abs.Sparse, float[][])6100%n/a010101
times(FloatMatrix.Rel.Dense, float[][])6100%n/a010101
times(FloatMatrix.Rel.Sparse, float[][])6100%n/a010101
getValuesInUnit()5100%n/a010101
FloatMatrix(Unit)4100%n/a010201
initialize(FloatMatrix2D)4100%n/a010201
getValuesSI()4100%n/a010101
rows()4100%n/a010101
columns()4100%n/a010101
zSum()4100%n/a010101
cardinality()4100%n/a010101
deepCopyOfData()4100%n/a010101
getMatrixSI()3100%n/a010101