interpolate(FloatVector.Abs.Dense, FloatVector.Abs.Dense, float) |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
interpolate(FloatVector.Rel.Dense, FloatVector.Rel.Dense, float) |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
interpolate(FloatVector.Abs.Sparse, FloatVector.Abs.Sparse, float) |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
interpolate(FloatVector.Rel.Sparse, FloatVector.Rel.Sparse, float) |  | 0% |  | 0% | 2 | 2 | 4 | 4 | 1 | 1 |
checkSize(FloatVector) |   | 28% |   | 50% | 2 | 3 | 2 | 5 | 0 | 1 |
checkIndex(int) |   | 25% |   | 50% | 2 | 3 | 1 | 3 | 0 | 1 |
checkSize(float[]) |   | 25% |   | 50% | 1 | 2 | 1 | 3 | 0 | 1 |
makeSparse(FloatMatrix1D) |  | 0% | | n/a | 1 | 1 | 3 | 3 | 1 | 1 |
equals(Object) |   | 76% |   | 50% | 7 | 8 | 6 | 14 | 0 | 1 |
minus(FloatVector.Abs.Dense, FloatVector.Abs) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
minus(FloatVector.Abs.Sparse, FloatVector.Abs.Sparse) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
minus(FloatVector.Abs.Sparse, FloatVector.Abs.Dense) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
toString(Unit, boolean, boolean) |   | 93% |   | 83% | 4 | 13 | 2 | 29 | 0 | 1 |
denseToSparse(FloatVector.Abs.Dense) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
denseToSparse(FloatVector.Rel.Dense) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
toString() |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
toString(Unit) |  | 0% | | n/a | 1 | 1 | 1 | 1 | 1 | 1 |
initialize(FloatScalar[]) |   | 83% |   | 75% | 1 | 3 | 1 | 6 | 0 | 1 |
checkNonEmpty(FloatScalar[]) |   | 55% |   | 50% | 1 | 2 | 1 | 3 | 0 | 1 |
initialize(float[]) |  | 100% |  | 100% | 0 | 4 | 0 | 8 | 0 | 1 |
getValuesInUnit(Unit) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
times(FloatVector.Abs.Dense, FloatVector.Abs.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatVector.Abs.Dense, FloatVector.Abs.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatVector.Abs.Sparse, FloatVector.Abs) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatVector.Rel.Dense, FloatVector.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatVector.Rel.Dense, FloatVector.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
times(FloatVector.Rel.Sparse, FloatVector.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
hashCode() |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
makeDense(FloatMatrix1D) |  | 100% | | n/a | 0 | 1 | 0 | 3 | 0 | 1 |
sparseToDense(FloatVector.Abs.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
sparseToDense(FloatVector.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getInUnit(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getInUnit(int, Unit) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getSI(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
toString(boolean, boolean) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
deepCopyData() |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
safeSet(int, float) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
plus(FloatVector.Abs.Dense, FloatVector.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatVector.Abs.Sparse, FloatVector.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatVector.Abs.Sparse, FloatVector.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatVector.Rel.Dense, FloatVector.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatVector.Rel.Sparse, FloatVector.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
plus(FloatVector.Rel.Sparse, FloatVector.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatVector.Abs.Dense, FloatVector.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatVector.Abs.Sparse, FloatVector.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatVector.Abs.Sparse, FloatVector.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatVector.Rel.Dense, FloatVector.Rel) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatVector.Rel.Sparse, FloatVector.Rel.Dense) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
minus(FloatVector.Rel.Sparse, FloatVector.Rel.Sparse) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatVector.Abs.Dense, float[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatVector.Abs.Sparse, float[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatVector.Rel.Dense, float[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
times(FloatVector.Rel.Sparse, float[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getValuesInUnit() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
size() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
safeGet(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
FloatVector(Unit) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
initialize(FloatMatrix1D) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getValuesSI() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
zSum() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
cardinality() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
deepCopyOfData() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getVectorSI() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |