FloatVector

ElementMissed InstructionsCov.Missed BranchesCov.MissedCxtyMissedLinesMissedMethods
Total282 of 91669%26 of 7063%3498401711263
interpolate(FloatVector.Abs.Dense, FloatVector.Abs.Dense, float)280%20%224411
interpolate(FloatVector.Rel.Dense, FloatVector.Rel.Dense, float)280%20%224411
interpolate(FloatVector.Abs.Sparse, FloatVector.Abs.Sparse, float)280%20%224411
interpolate(FloatVector.Rel.Sparse, FloatVector.Rel.Sparse, float)280%20%224411
checkSize(FloatVector)23928%2250%232501
checkIndex(int)21725%2250%231301
checkSize(float[])18625%1150%121301
makeSparse(FloatMatrix1D)130%n/a113311
equals(Object)123776%7750%7861401
minus(FloatVector.Abs.Dense, FloatVector.Abs)110%n/a111111
minus(FloatVector.Abs.Sparse, FloatVector.Abs.Sparse)110%n/a111111
minus(FloatVector.Abs.Sparse, FloatVector.Abs.Dense)110%n/a111111
toString(Unit, boolean, boolean)911993%42083%41322901
denseToSparse(FloatVector.Abs.Dense)90%n/a111111
denseToSparse(FloatVector.Rel.Dense)90%n/a111111
toString()70%n/a111111
toString(Unit)60%n/a111111
initialize(FloatScalar[])52583%1375%131601
checkNonEmpty(FloatScalar[])5655%1150%121301
initialize(float[])45100%6100%040801
getValuesInUnit(Unit)23100%2100%020401
times(FloatVector.Abs.Dense, FloatVector.Abs.Dense)22100%n/a010401
times(FloatVector.Abs.Dense, FloatVector.Abs.Sparse)22100%n/a010401
times(FloatVector.Abs.Sparse, FloatVector.Abs)22100%n/a010401
times(FloatVector.Rel.Dense, FloatVector.Rel.Dense)22100%n/a010401
times(FloatVector.Rel.Dense, FloatVector.Rel.Sparse)22100%n/a010401
times(FloatVector.Rel.Sparse, FloatVector.Rel)22100%n/a010401
hashCode()14100%n/a010401
makeDense(FloatMatrix1D)13100%n/a010301
sparseToDense(FloatVector.Abs.Sparse)9100%n/a010101
sparseToDense(FloatVector.Rel.Sparse)9100%n/a010101
getInUnit(int)8100%n/a010101
getInUnit(int, Unit)8100%n/a010101
getSI(int)7100%n/a010201
toString(boolean, boolean)7100%n/a010101
deepCopyData()6100%n/a010201
safeSet(int, float)6100%n/a010201
plus(FloatVector.Abs.Dense, FloatVector.Rel)6100%n/a010101
plus(FloatVector.Abs.Sparse, FloatVector.Rel.Dense)6100%n/a010101
plus(FloatVector.Abs.Sparse, FloatVector.Rel.Sparse)6100%n/a010101
plus(FloatVector.Rel.Dense, FloatVector.Rel)6100%n/a010101
plus(FloatVector.Rel.Sparse, FloatVector.Rel.Dense)6100%n/a010101
plus(FloatVector.Rel.Sparse, FloatVector.Rel.Sparse)6100%n/a010101
minus(FloatVector.Abs.Dense, FloatVector.Rel)6100%n/a010101
minus(FloatVector.Abs.Sparse, FloatVector.Rel.Dense)6100%n/a010101
minus(FloatVector.Abs.Sparse, FloatVector.Rel.Sparse)6100%n/a010101
minus(FloatVector.Rel.Dense, FloatVector.Rel)6100%n/a010101
minus(FloatVector.Rel.Sparse, FloatVector.Rel.Dense)6100%n/a010101
minus(FloatVector.Rel.Sparse, FloatVector.Rel.Sparse)6100%n/a010101
times(FloatVector.Abs.Dense, float[])6100%n/a010101
times(FloatVector.Abs.Sparse, float[])6100%n/a010101
times(FloatVector.Rel.Dense, float[])6100%n/a010101
times(FloatVector.Rel.Sparse, float[])6100%n/a010101
getValuesInUnit()5100%n/a010101
size()5100%n/a010101
safeGet(int)5100%n/a010101
FloatVector(Unit)4100%n/a010201
initialize(FloatMatrix1D)4100%n/a010201
getValuesSI()4100%n/a010101
zSum()4100%n/a010101
cardinality()4100%n/a010101
deepCopyOfData()4100%n/a010101
getVectorSI()3100%n/a010101