Class DefaultConflictRule
java.lang.Object
org.opentrafficsim.road.network.lane.conflict.DefaultConflictRule
- All Implemented Interfaces:
 ConflictRule
public class DefaultConflictRule extends java.lang.Object implements ConflictRule
Default determination of priority based on link priority, or right-hand traffic. Note that this class is stateful as the
 priorities are cached. So each conflict pair should receive a separate 
DefaultConflictRule. This rule is only for use
 on merge and crossing conflicts. For split conflicts there is a separate rule SplitConflictRule.
 
 Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. 
 BSD-style license. See OpenTrafficSim License.
 
- Version:
 - $Revision$, $LastChangedDate$, by $Author$, initial version 26 jan. 2017 
 - Author:
 - Alexander Verbraeck, Peter Knoppers, Wouter Schakel
 
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Constructor Summary
Constructors Constructor Description DefaultConflictRule() - 
Method Summary
Modifier and Type Method Description ConflictRuleclone(SimulatorInterface.TimeDoubleUnit newSimulator)Creates a clone of the conflict rule.ConflictPrioritydeterminePriority(Conflict conflict)Determines the priority for the given conflict.java.lang.StringtoString() 
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Constructor Details
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DefaultConflictRule
public DefaultConflictRule() 
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Method Details
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determinePriority
Determines the priority for the given conflict.- Specified by:
 determinePriorityin interfaceConflictRule- Parameters:
 conflict- Conflict; conflict- Returns:
 - priority for the given conflict
 
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clone
Creates a clone of the conflict rule.- Specified by:
 clonein interfaceConflictRule- Parameters:
 newSimulator- SimulatorInterface.TimeDoubleUnit; new simulator- Returns:
 - clone of the conflict rule
 
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toString
public final java.lang.String toString()- Overrides:
 toStringin classjava.lang.Object
 
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