Class DefaultConflictRule
java.lang.Object
org.opentrafficsim.road.network.lane.conflict.DefaultConflictRule
- All Implemented Interfaces:
ConflictRule
public class DefaultConflictRule extends java.lang.Object implements ConflictRule
Default determination of priority based on link priority, or right-hand traffic. Note that this class is stateful as the
priorities are cached. So each conflict pair should receive a separate
DefaultConflictRule
. This rule is only for use
on merge and crossing conflicts. For split conflicts there is a separate rule SplitConflictRule
.
Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See OpenTrafficSim License.
- Version:
- $Revision$, $LastChangedDate$, by $Author$, initial version 26 jan. 2017
- Author:
- Alexander Verbraeck, Peter Knoppers, Wouter Schakel
-
Constructor Summary
Constructors Constructor Description DefaultConflictRule()
-
Method Summary
Modifier and Type Method Description ConflictRule
clone(SimulatorInterface.TimeDoubleUnit newSimulator)
Creates a clone of the conflict rule.ConflictPriority
determinePriority(Conflict conflict)
Determines the priority for the given conflict.java.lang.String
toString()
-
Constructor Details
-
DefaultConflictRule
public DefaultConflictRule()
-
-
Method Details
-
determinePriority
Determines the priority for the given conflict.- Specified by:
determinePriority
in interfaceConflictRule
- Parameters:
conflict
- Conflict; conflict- Returns:
- priority for the given conflict
-
clone
Creates a clone of the conflict rule.- Specified by:
clone
in interfaceConflictRule
- Parameters:
newSimulator
- SimulatorInterface.TimeDoubleUnit; new simulator- Returns:
- clone of the conflict rule
-
toString
public final java.lang.String toString()- Overrides:
toString
in classjava.lang.Object
-