Class DefaultConflictRule
java.lang.Object
org.opentrafficsim.road.network.lane.conflict.DefaultConflictRule
- All Implemented Interfaces:
ConflictRule
public class DefaultConflictRule extends java.lang.Object implements ConflictRule
Default determination of priority based on link priority, or right-hand traffic. Note that this class is stateful as the
priorities are cached. So each conflict pair should receive a separate
DefaultConflictRule. This rule is only for use
on merge and crossing conflicts. For split conflicts there is a separate rule SplitConflictRule.
Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See OpenTrafficSim License.
- Version:
- $Revision$, $LastChangedDate$, by $Author$, initial version 26 jan. 2017
- Author:
- Alexander Verbraeck, Peter Knoppers, Wouter Schakel
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Constructor Summary
Constructors Constructor Description DefaultConflictRule() -
Method Summary
Modifier and Type Method Description ConflictRuleclone(SimulatorInterface.TimeDoubleUnit newSimulator)Creates a clone of the conflict rule.ConflictPrioritydeterminePriority(Conflict conflict)Determines the priority for the given conflict.java.lang.StringtoString()
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Constructor Details
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DefaultConflictRule
public DefaultConflictRule()
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Method Details
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determinePriority
Determines the priority for the given conflict.- Specified by:
determinePriorityin interfaceConflictRule- Parameters:
conflict- Conflict; conflict- Returns:
- priority for the given conflict
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clone
Creates a clone of the conflict rule.- Specified by:
clonein interfaceConflictRule- Parameters:
newSimulator- SimulatorInterface.TimeDoubleUnit; new simulator- Returns:
- clone of the conflict rule
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toString
public final java.lang.String toString()- Overrides:
toStringin classjava.lang.Object
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