DelayedActuation.java
package org.opentrafficsim.road.gtu.lane.control;
import org.djunits.value.vdouble.scalar.Acceleration;
import org.djunits.value.vdouble.scalar.Duration;
import org.opentrafficsim.base.parameters.ParameterTypeDuration;
import org.opentrafficsim.base.parameters.constraint.NumericConstraint;
import org.opentrafficsim.road.gtu.lane.LaneBasedGTU;
/**
* Delays the actuation of acceleration. This is not part of the vehicle model as that is used for both human and automated
* control, which follow different vehicle capability semantics.
* <p>
* Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="http://opentrafficsim.org/node/13">OpenTrafficSim License</a>.
* <p>
* @version $Revision$, $LastChangedDate$, by $Author$, initial version Mar 12, 2019 <br>
* @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
* @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
* @author <a href="http://www.transport.citg.tudelft.nl">Wouter Schakel</a>
*/
public interface DelayedActuation
{
/** No delayed actuation. */
DelayedActuation NONE = new DelayedActuation()
{
/** {@inheritDoc} */
@Override
public Acceleration delayActuation(final Acceleration desiredAcceleration, final LaneBasedGTU gtu)
{
return desiredAcceleration;
}
};
/** Parameter for actuation delay. */
ParameterTypeDuration TAU =
new ParameterTypeDuration("tau_actuation", "Actuation delay", Duration.instantiateSI(0.1), NumericConstraint.POSITIVE);
/** Tau delayed actuation. */
DelayedActuation TAUDELAYED = new DelayedActuation()
{
/** {@inheritDoc} */
@Override
public Acceleration delayActuation(final Acceleration desiredAcceleration, final LaneBasedGTU gtu)
{
// TODO: numerical implementation of tau rule
return desiredAcceleration.minus(gtu.getAcceleration());
}
};
/**
* Delays the actuation of acceleration.
* @param desiredAcceleration Acceleration; desired acceleration
* @param gtu LaneBasedGTU; gtu
* @return Acceleration; delayed acceleration
*/
Acceleration delayActuation(Acceleration desiredAcceleration, LaneBasedGTU gtu);
}