Class Waterway

  • All Implemented Interfaces:
    Serializable, Locatable, EventProducerInterface, Identifiable, Drawable, Link

    public class Waterway
    extends OTSLink
    A waterway, i.e. a river, canal or sailable route on a lake or sea.

    Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
    BSD-style license. See OpenTrafficSim License.

    Based on software from the IDVV project, which is Copyright (c) 2013 Rijkswaterstaat - Dienst Water, Verkeer en Leefomgeving and licensed without restrictions to Delft University of Technology, including the right to sub-license sources and derived products to third parties.

    $LastChangedDate: 2015-07-24 02:58:59 +0200 (Fri, 24 Jul 2015) $, @version $Revision: 1147 $, by $Author: averbraeck $, initial version Nov 6, 2016
    Author:
    Alexander Verbraeck
    See Also:
    Serialized Form
    • Constructor Detail

      • Waterway

        public Waterway​(OTSNetwork network,
                        String id,
                        String name,
                        OTSNode startNode,
                        OTSNode endNode,
                        LinkType linkType,
                        OTSLine3D designLine,
                        OTSSimulatorInterface simulator)
                 throws NetworkException
        Construct a new waterway.
        Parameters:
        network - OTSNetwork; the network.
        id - String; the waterway id
        name - String; the name
        startNode - OTSNode; start node (directional)
        endNode - OTSNode; end node (directional)
        linkType - LinkType; Link type to indicate compatibility with GTU types
        designLine - OTSLine3D; the OTSLine3D design line of the Link
        simulator - OTSSimulatorInterface; the simulator to schedule events on
        Throws:
        NetworkException - when waterway with this id already exists
    • Method Detail

      • getName

        public final String getName()
        Returns:
        name