Package com.bric.multislider
Class PlafPaintUtils
- java.lang.Object
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- com.bric.multislider.PlafPaintUtils
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public class PlafPaintUtils extends Object
Some static methods for some common painting functions.- Author:
- Jeremy Wood
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Constructor Summary
Constructors Constructor Description PlafPaintUtils()
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static void
drawBevel(Graphics2D g, Rectangle r)
Uses translucent shades of white and black to draw highlights and shadows around a rectangle, and then frames the rectangle with a shade of gray (120).static TexturePaint
getCheckerBoard(int checkerSize)
static TexturePaint
getCheckerBoard(int checkerSize, Color color1, Color color2)
static Color
getFocusRingColor()
(package private) static Paint
getVerticalGradient(String name, int height, int y, float[] positions, Color[] colors)
Create a vertical gradient.static void
paintFocus(Graphics2D g, Shape shape, int pixelSize)
Paints 3 different strokes around a shape to indicate focus.static void
paintFocus(Graphics2D g, Shape shape, int pixelSize, Color focusColor, boolean changeRenderingHints)
Paints 3 different strokes around a shape to indicate focus.
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Method Detail
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getFocusRingColor
public static Color getFocusRingColor()
- Returns:
- the color used to indicate when a component has focus. By default this uses the color (64,113,167), but
you can override this by calling:
UIManager.put("focusRing",customColor);
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paintFocus
public static void paintFocus(Graphics2D g, Shape shape, int pixelSize)
Paints 3 different strokes around a shape to indicate focus. The widest stroke is the most transparent, so this achieves a nice "glow" effect.The catch is that you have to render this underneath the shape, and the shape should be filled completely.
- Parameters:
g
- the graphics to paint toshape
- the shape to outlinepixelSize
- the number of pixels the outline should cover.
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paintFocus
public static void paintFocus(Graphics2D g, Shape shape, int pixelSize, Color focusColor, boolean changeRenderingHints)
Paints 3 different strokes around a shape to indicate focus. The widest stroke is the most transparent, so this achieves a nice "glow" effect.The catch is that you have to render this underneath the shape, and the shape should be filled completely.
- Parameters:
g
- the graphics to paint toshape
- the shape to outlinepixelSize
- the number of pixels the outline should cover.focusColor
- the color of the focus ring to paintchangeRenderingHints
- if true then the rendering hints will be modified, if false they will be left in tact
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drawBevel
public static void drawBevel(Graphics2D g, Rectangle r)
Uses translucent shades of white and black to draw highlights and shadows around a rectangle, and then frames the rectangle with a shade of gray (120).This should be called to add a finishing touch on top of existing graphics.
- Parameters:
g
- the graphics to paint to.r
- the rectangle to paint.
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getVerticalGradient
static Paint getVerticalGradient(String name, int height, int y, float[] positions, Color[] colors)
Create a vertical gradient. This gradient is stored in a table and reused throughout the rest of this session.- Parameters:
name
- an identifying key for this gradient (used to cache it).height
- the height of the gradienty
- the y offset of the gradientpositions
- the fractional positions of each color (between [0,1]).colors
- one color for each position.- Returns:
- the vertical gradient.
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getCheckerBoard
public static TexturePaint getCheckerBoard(int checkerSize)
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getCheckerBoard
public static TexturePaint getCheckerBoard(int checkerSize, Color color1, Color color2)
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