Package org.opentrafficsim.core.math
Class Speed3d
java.lang.Object
org.opentrafficsim.core.math.Speed3d
- All Implemented Interfaces:
Serializable
A 3D speed vector, decomposed in X, Y, and Z-speed with easy conversion from and to a spherical coordinate system.
Physicists and mathematicians do not agree on the meaning of theta and phi. In this class the convention in the physics domain is used:
Physicists and mathematicians do not agree on the meaning of theta and phi. In this class the convention in the physics domain is used:
- theta is the angle from the z direction.
- phi is the projected angle in the xy-plane from the x direction.
Copyright (c) 2013-2023 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See OpenTrafficSim License.
- Author:
- Alexander Verbraeck, Peter Knoppers
- See Also:
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Constructor Summary
ConstructorsConstructorDescriptionConstruct a new Speed3d from three double Cartesian coordinates and a speed unit.Construct a new Speed3d from a strongly typed speed and polar coordinates.Construct a new Speed3d from three strongly typed Cartesian coordinates.Speed3d(SpeedVector speed) Construct a new Speed3d from vector of strongly typed Cartesian coordinates. -
Method Summary
Modifier and TypeMethodDescriptionfinal DirectiongetPhi()Retrieve the phi of this Speed3d.final SpeedgetSpeed()Retrieve the norm of this Speed3d.final DirectiongetTheta()Retrieve the theta of this Speed3d.final SpeedgetX()Retrieve the x-component of this Speed3d.final SpeedgetY()Retrieve the y-component of this Speed3d.final SpeedgetZ()Retrieve the z-component of this Speed3d.final StringtoString()
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Constructor Details
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Speed3d
Construct a new Speed3d from vector of strongly typed Cartesian coordinates.- Parameters:
speed- SpeedVector; the speeds in 3D (YPR coded)- Throws:
ValueRuntimeException- in case the vector does not have exactly three elements
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Speed3d
Construct a new Speed3d from three strongly typed Cartesian coordinates.- Parameters:
x- Speed; the speed in the x-directiony- Speed; the speed in the y-directionz- Speed; the speed in the z-direction- Throws:
ValueRuntimeException- in case the units are incorrect
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Speed3d
Construct a new Speed3d from three double Cartesian coordinates and a speed unit.- Parameters:
x- double; the speed in the x-directiony- double; the speed in the y-directionz- double; the speed in the z-directionunit- SpeedUnit; the unit of the xyz parameters- Throws:
ValueRuntimeException- in case the units are incorrect
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Speed3d
Construct a new Speed3d from a strongly typed speed and polar coordinates.- Parameters:
speed- Speed; the speed in the direction of the angle along the vectortheta- Direction; the angle from the z directionphi- Direction; the projected angle in the xy-plane from the x direction- Throws:
ValueRuntimeException- in case the vector does not have exactly three elements
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Method Details
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getX
Retrieve the x-component of this Speed3d.- Returns:
- the speed in the x-direction.
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getY
Retrieve the y-component of this Speed3d.- Returns:
- the speed in the y-direction.
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getZ
Retrieve the z-component of this Speed3d.- Returns:
- the speed in the z-direction.
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getTheta
Retrieve the theta of this Speed3d.- Returns:
- the angle of direction perpendicular to the xy-plane
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getPhi
Retrieve the phi of this Speed3d.- Returns:
- the projected angle of direction in the xy-plane
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getSpeed
Retrieve the norm of this Speed3d.- Returns:
- the combined speed in the direction of the angle
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toString
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