All Classes and Interfaces
Class
Description
Color GTUs based on their current acceleration.
Animation data of a BusStop.
Animation data of a Conflict.
Animation data of a CrossSectionElement.
Animation data of a LaneBasedGtu.
Animation data of a GtuGeneratorPosition.
Object wrapper for animations, that forwards shape and id information to the wrapped object.
Animation data of a LaneBasedObject.
Animation data of a Lane.
Animation data of a LaneDetector.
Animation data of a Link.
Animation data of a Node.
Priority data for animation.
Animation data of a shoulder.
Animation data of a SpeedSign.
Animation data of a Stripe.
Animation data of a TrafficLight.
Animation data of a TrafficLightDetector.
Colorer for level of attention.
Displays whether a GTU is blocking conflicts.
Color based on control state.
Transformation from lat-lon to X-Y in meters.
Convert coordinates from WGS84 to the Dutch RD system.
DefaultAnimationFactory.
Color on a scale from between two given limits.
Colorer of GTUs by desired speed.
Super class with default coloring of left and right desire value.
Distraction colorer, which shows which distraction is active.
Utilities to create
GraphPaths and GraphCrossSections for graphs, based on lanes.With a GTU color manager, advanced logic can be applied to determine what the color of a GTU should be.
Record of predicate and GTU colorer.
Color by GTU type.
Color GTUs based on their id.
Colorer for desire from a specific incentive.
Draws circles around a GTU indicating the level of attention and perception delay.
Locatable for GTU in attention context.
Colors the reaction time.
Colorer for social pressure.
Color GTU depending on their speed.
Colors GTUs by the direction that they will take at the next split.
Color based on synchronization state.
Colorer for task demand with anticipation reliance indicated by interpolating towards white, for a specific task.
Displays task saturation.
Colorer for total desire.
Convert geographical coordinates between WGS84 and the Dutch RD (Rijksdriehoek) system.