DesireColorer.java
package org.opentrafficsim.animation.colorer;
import java.awt.Color;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import org.opentrafficsim.animation.gtu.colorer.GtuColorer;
import org.opentrafficsim.draw.ColorInterpolator;
/**
* Super class with default coloring of left and right desire value.
* <p>
* Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* </p>
* @author <a href="https://github.com/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://tudelft.nl/staff/p.knoppers-1">Peter Knoppers</a>
* @author <a href="https://github.com/wjschakel">Wouter Schakel</a>
*/
public abstract class DesireColorer implements GtuColorer, Serializable
{
/** */
private static final long serialVersionUID = 20171304L;
/** The legend. */
private static final List<LegendEntry> LEGEND;
/** Left color. */
private static final Color LEFT = Color.RED;
/** No-left color. */
private static final Color NO_LEFT = Color.MAGENTA;
/** Right color. */
private static final Color RIGHT = Color.BLUE;
/** No-right color. */
private static final Color NO_RIGHT = Color.CYAN;
/** None color. */
private static final Color NONE = Color.WHITE;
/** N/A color. */
protected static final Color NA = Color.YELLOW;
static
{
LEGEND = new ArrayList<>(6);
LEGEND.add(new LegendEntry(LEFT, "Left", "Full left: 1.0"));
LEGEND.add(new LegendEntry(NO_LEFT, "Not left", "Full no-left: -1.0"));
LEGEND.add(new LegendEntry(NONE, "None", "None: 0.0"));
LEGEND.add(new LegendEntry(RIGHT, "Right", "Full right: 1.0"));
LEGEND.add(new LegendEntry(NO_RIGHT, "Not right", "Full no-right: -1.0"));
LEGEND.add(new LegendEntry(NA, "N/A", "N/A"));
}
/** {@inheritDoc} */
@Override
public final List<LegendEntry> getLegend()
{
return LEGEND;
}
/**
* Returns a color based on desire.
* @param dLeft double; left desire
* @param dRight double; right desire
* @return color based on desire
*/
protected final Color getColor(final double dLeft, final double dRight)
{
Color target;
double f;
if (Math.abs(dLeft) >= Math.abs(dRight))
{
if (dLeft < 0)
{
target = NO_LEFT;
f = dLeft < -1.0 ? 1.0 : -dLeft;
}
else
{
target = LEFT;
f = dLeft > 1.0 ? 1.0 : dLeft;
}
}
else
{
if (dRight < 0)
{
target = NO_RIGHT;
f = dRight < -1.0 ? 1.0 : -dRight;
}
else
{
target = RIGHT;
f = dRight > 1.0 ? 1.0 : dRight;
}
}
return ColorInterpolator.interpolateColor(NONE, target, f);
}
}