Bezier.java
- package org.opentrafficsim.core.geometry;
- import java.awt.geom.Line2D;
- import org.djutils.draw.point.OrientedPoint2d;
- import org.djutils.draw.point.Point2d;
- import org.djutils.exceptions.Throw;
- import org.opentrafficsim.base.geometry.OtsGeometryException;
- import org.opentrafficsim.base.geometry.OtsLine2d;
- /**
- * Generation of Bézier curves. <br>
- * The class implements the cubic(...) method to generate a cubic Bézier curve using the following formula: B(t) = (1 -
- * t)<sup>3</sup>P<sub>0</sub> + 3t(1 - t)<sup>2</sup> P<sub>1</sub> + 3t<sup>2</sup> (1 - t) P<sub>2</sub> + t<sup>3</sup>
- * P<sub>3</sub> where P<sub>0</sub> and P<sub>3</sub> are the end points, and P<sub>1</sub> and P<sub>2</sub> the control
- * points. <br>
- * For a smooth movement, one of the standard implementations of the cubic(...) function offered is the case where P<sub>1</sub>
- * is positioned halfway between P<sub>0</sub> and P<sub>3</sub> starting from P<sub>0</sub> in the direction of P<sub>3</sub>,
- * and P<sub>2</sub> is positioned halfway between P<sub>3</sub> and P<sub>0</sub> starting from P<sub>3</sub> in the direction
- * of P<sub>0</sub>.<br>
- * Finally, an n-point generalization of the Bézier curve is implemented with the bezier(...) function.
- * <p>
- * Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
- * BSD-style license. See <a href="https://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
- * </p>
- * @author <a href="https://github.com/averbraeck">Alexander Verbraeck</a>
- * @author <a href="https://github.com/peter-knoppers">Peter Knoppers</a>
- */
- public final class Bezier
- {
- /** The default number of points to use to construct a Bézier curve. */
- private static final int DEFAULT_NUM_POINTS = 64;
- /** Cached factorial values. */
- private static long[] fact = new long[] {1L, 1L, 2L, 6L, 24L, 120L, 720L, 5040L, 40320L, 362880L, 3628800L, 39916800L,
- 479001600L, 6227020800L, 87178291200L, 1307674368000L, 20922789888000L, 355687428096000L, 6402373705728000L,
- 121645100408832000L, 2432902008176640000L};
- /** Utility class. */
- private Bezier()
- {
- // do not instantiate
- }
- /**
- * Construct a cubic Bézier curve from start to end with two control points.
- * @param numPoints the number of points for the Bézier curve
- * @param start the start point of the Bézier curve
- * @param control1 the first control point
- * @param control2 the second control point
- * @param end the end point of the Bézier curve
- * @return a cubic Bézier curve between start and end, with the two provided control points
- * @throws OtsGeometryException in case the number of points is less than 2 or the Bézier curve could not be
- * constructed
- */
- public static OtsLine2d cubic(final int numPoints, final Point2d start, final Point2d control1, final Point2d control2,
- final Point2d end) throws OtsGeometryException
- {
- Throw.when(numPoints < 2, OtsGeometryException.class, "Number of points too small (got %d; minimum value is 2)",
- numPoints);
- Point2d[] points = new Point2d[numPoints];
- for (int n = 0; n < numPoints; n++)
- {
- double t = n / (numPoints - 1.0);
- double x = B3(t, start.x, control1.x, control2.x, end.x);
- double y = B3(t, start.y, control1.y, control2.y, end.y);
- points[n] = new Point2d(x, y);
- }
- return new OtsLine2d(points);
- }
- /**
- * Construct a cubic Bézier curve from start to end with two generated control points at half the distance between
- * start and end. The z-value is interpolated in a linear way.
- * @param numPoints the number of points for the Bézier curve
- * @param start the directed start point of the Bézier curve
- * @param end the directed end point of the Bézier curve
- * @return a cubic Bézier curve between start and end, with the two provided control points
- * @throws OtsGeometryException in case the number of points is less than 2 or the Bézier curve could not be
- * constructed
- */
- public static OtsLine2d cubic(final int numPoints, final OrientedPoint2d start, final OrientedPoint2d end)
- throws OtsGeometryException
- {
- return cubic(numPoints, start, end, 1.0);
- }
- /**
- * Construct a cubic Bézier curve from start to end with two generated control points at half the distance between
- * start and end. The z-value is interpolated in a linear way.
- * @param numPoints the number of points for the Bézier curve
- * @param start the directed start point of the Bézier curve
- * @param end the directed end point of the Bézier curve
- * @param shape 1 = control points at half the distance between start and end, > 1 results in a pointier shape, < 1
- * results in a flatter shape, value should be above 0
- * @return a cubic Bézier curve between start and end, with the two determined control points
- * @throws OtsGeometryException in case the number of points is less than 2 or the Bézier curve could not be
- * constructed
- */
- public static OtsLine2d cubic(final int numPoints, final OrientedPoint2d start, final OrientedPoint2d end,
- final double shape) throws OtsGeometryException
- {
- return cubic(numPoints, start, end, shape, false);
- }
- /**
- * Construct a cubic Bézier curve from start to end with two generated control points at half the distance between
- * start and end. The z-value is interpolated in a linear way.
- * @param numPoints the number of points for the Bézier curve
- * @param start the directed start point of the Bézier curve
- * @param end the directed end point of the Bézier curve
- * @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
- * shape, < 1 results in a flatter shape, value should be above 0
- * @param weighted control point distance relates to distance to projected point on extended line from other end
- * @return a cubic Bézier curve between start and end, with the two determined control points
- * @throws OtsGeometryException in case the number of points is less than 2 or the Bézier curve could not be
- * constructed
- */
- public static OtsLine2d cubic(final int numPoints, final OrientedPoint2d start, final OrientedPoint2d end,
- final double shape, final boolean weighted) throws OtsGeometryException
- {
- return bezier(cubicControlPoints(start, end, shape, weighted));
- }
- /**
- * Construct control points for a cubic Bézier curve from start to end with two generated control points at half the
- * distance between start and end.
- * @param start the directed start point of the Bézier curve
- * @param end the directed end point of the Bézier curve
- * @param shape shape factor; 1 = control points at half the distance between start and end, > 1 results in a pointier
- * shape, < 1 results in a flatter shape, value should be above 0
- * @param weighted control point distance relates to distance to projected point on extended line from other end
- * @return a cubic Bézier curve between start and end, with the two determined control points
- */
- public static Point2d[] cubicControlPoints(final OrientedPoint2d start, final OrientedPoint2d end, final double shape,
- final boolean weighted)
- {
- Throw.when(shape <= 0.0, IllegalArgumentException.class, "Shape factor must be above 0.0.");
- Point2d control1;
- Point2d control2;
- if (weighted)
- {
- // each control point is 'w' * the distance between the end-points away from the respective end point
- // 'w' is a weight given by the distance from the end point to the extended line of the other end point
- double dx = end.x - start.x;
- double dy = end.y - start.y;
- double distance = shape * Math.hypot(dx, dy);
- double cosEnd = Math.cos(end.getDirZ());
- double sinEnd = Math.sin(end.getDirZ());
- double dStart = Line2D.ptLineDist(end.x, end.y, end.x + cosEnd, end.y + sinEnd, start.x, start.y);
- double cosStart = Math.cos(start.getDirZ());
- double sinStart = Math.sin(start.getDirZ());
- double dEnd = Line2D.ptLineDist(start.x, start.y, start.x + cosStart, start.y + sinStart, end.x, end.y);
- double wStart = dStart / (dStart + dEnd);
- double wEnd = dEnd / (dStart + dEnd);
- double wStartDistance = wStart * distance;
- double wEndDistance = wEnd * distance;
- control1 = new Point2d(start.x + wStartDistance * cosStart, start.y + wStartDistance * sinStart);
- // - (minus) as the angle is where the line leaves, i.e. from shape point to end
- control2 = new Point2d(end.x - wEndDistance * cosEnd, end.y - wEndDistance * sinEnd);
- }
- else
- {
- // each control point is half the distance between the end-points away from the respective end point
- double dx = end.x - start.x;
- double dy = end.y - start.y;
- double distance2 = shape * .5 * Math.hypot(dx, dy);
- control1 = new Point2d(start.x + distance2 * Math.cos(start.getDirZ()),
- start.y + distance2 * Math.sin(start.getDirZ()));
- control2 = new Point2d(end.x - distance2 * Math.cos(end.getDirZ()), end.y - distance2 * Math.sin(end.getDirZ()));
- }
- return new Point2d[] {start, control1, control2, end};
- }
- /**
- * Construct a cubic Bézier curve from start to end with two generated control points at half the distance between
- * start and end. The z-value is interpolated in a linear way.
- * @param start the directed start point of the Bézier curve
- * @param end the directed end point of the Bézier curve
- * @return a cubic Bézier curve between start and end, with the two provided control points
- * @throws OtsGeometryException in case the number of points is less than 2 or the Bézier curve could not be
- * constructed
- */
- public static OtsLine2d cubic(final OrientedPoint2d start, final OrientedPoint2d end) throws OtsGeometryException
- {
- return cubic(DEFAULT_NUM_POINTS, start, end);
- }
- /**
- * Calculate the cubic Bézier point with B(t) = (1 - t)<sup>3</sup>P<sub>0</sub> + 3t(1 - t)<sup>2</sup>
- * P<sub>1</sub> + 3t<sup>2</sup> (1 - t) P<sub>2</sub> + t<sup>3</sup> P<sub>3</sub>.
- * @param t the fraction
- * @param p0 the first point of the curve
- * @param p1 the first control point
- * @param p2 the second control point
- * @param p3 the end point of the curve
- * @return the cubic bezier value B(t)
- */
- @SuppressWarnings("checkstyle:methodname")
- private static double B3(final double t, final double p0, final double p1, final double p2, final double p3)
- {
- double t2 = t * t;
- double t3 = t2 * t;
- double m = (1.0 - t);
- double m2 = m * m;
- double m3 = m2 * m;
- return m3 * p0 + 3.0 * t * m2 * p1 + 3.0 * t2 * m * p2 + t3 * p3;
- }
- /**
- * Construct a Bézier curve of degree n.
- * @param numPoints the number of points for the Bézier curve to be constructed
- * @param points the points of the curve, where the first and last are begin and end point, and the intermediate ones are
- * control points. There should be at least two points.
- * @return the Bézier value B(t) of degree n, where n is the number of points in the array
- * @throws OtsGeometryException in case the number of points is less than 2 or the Bézier curve could not be
- * constructed
- */
- public static OtsLine2d bezier(final int numPoints, final Point2d... points) throws OtsGeometryException
- {
- Point2d[] result = new Point2d[numPoints];
- double[] px = new double[points.length];
- double[] py = new double[points.length];
- for (int i = 0; i < points.length; i++)
- {
- px[i] = points[i].x;
- py[i] = points[i].y;
- }
- for (int n = 0; n < numPoints; n++)
- {
- double t = n / (numPoints - 1.0);
- double x = Bn(t, px);
- double y = Bn(t, py);
- result[n] = new Point2d(x, y);
- }
- return new OtsLine2d(result);
- }
- /**
- * Construct a Bézier curve of degree n.
- * @param points the points of the curve, where the first and last are begin and end point, and the intermediate ones are
- * control points. There should be at least two points.
- * @return the Bézier value B(t) of degree n, where n is the number of points in the array
- * @throws OtsGeometryException in case the number of points is less than 2 or the Bézier curve could not be
- * constructed
- */
- public static OtsLine2d bezier(final Point2d... points) throws OtsGeometryException
- {
- return bezier(DEFAULT_NUM_POINTS, points);
- }
- /**
- * Calculate the Bézier point of degree n, with B(t) = Sum(i = 0..n) [C(n, i) * (1 - t)<sup>n-i</sup> t<sup>i</sup>
- * P<sub>i</sub>], where C(n, k) is the binomial coefficient defined by n! / ( k! (n-k)! ), ! being the factorial operator.
- * @param t the fraction
- * @param p the points of the curve, where the first and last are begin and end point, and the intermediate ones are control
- * points
- * @return the Bézier value B(t) of degree n, where n is the number of points in the array
- */
- @SuppressWarnings("checkstyle:methodname")
- static double Bn(final double t, final double... p)
- {
- double b = 0.0;
- double m = (1.0 - t);
- int n = p.length - 1;
- double fn = factorial(n);
- for (int i = 0; i <= n; i++)
- {
- double c = fn / (factorial(i) * (factorial(n - i)));
- b += c * Math.pow(m, n - i) * Math.pow(t, i) * p[i];
- }
- return b;
- }
- /**
- * Calculate factorial(k), which is k * (k-1) * (k-2) * ... * 1. For factorials up to 20, a lookup table is used.
- * @param k the parameter
- * @return factorial(k)
- */
- private static double factorial(final int k)
- {
- if (k < fact.length)
- {
- return fact[k];
- }
- double f = 1;
- for (int i = 2; i <= k; i++)
- {
- f = f * i;
- }
- return f;
- }
- }