TacticalPlanner.java
package org.opentrafficsim.core.gtu.plan.tactical;
import org.djunits.value.vdouble.scalar.Time;
import org.djutils.draw.point.OrientedPoint2d;
import org.opentrafficsim.base.parameters.ParameterException;
import org.opentrafficsim.base.parameters.ParameterTypeClass;
import org.opentrafficsim.core.gtu.Gtu;
import org.opentrafficsim.core.gtu.GtuException;
import org.opentrafficsim.core.gtu.perception.Perception;
import org.opentrafficsim.core.gtu.plan.operational.OperationalPlan;
import org.opentrafficsim.core.gtu.plan.operational.OperationalPlanException;
import org.opentrafficsim.core.network.NetworkException;
/**
* Tactical planners generate operational plans that are in line with reaching the goals of the strategical plan. The modeler is
* totally free how the tactical planners are generated. Usually there is one tactical planner at work, but it is of course
* possible to have multiple parallel planners that assess the situation and an overarching tactical planner that acts as a
* tie-breaker. Alternatively, a single tactical planner is activated depending on the situation. Suppose we drive on a
* multi-lane stretch of road. The tactical planner can use the headway and lane change algorithms to generate the right
* operational plans (movements). When the GTU nears a crossing, another tactical planner can be activated that takes care of
* going left, straight or right (based on a consultation of the strategical plan) and for providing a safe passage of the
* crossing. After the crossing, the standard headway and lane-change tactical planner take over.<br>
* The operational plans that the tactical planners generate can have a very different duration. In case of a standard headway
* and lane change algorithm with a time step of 0.5 seconds, each operational plan can take 0.5 seconds. Alternatively,
* operational plans can have a very different duration, depending on the situation. When changing lanes, the complete movement
* to the other lane can be one operational plan. When it is not busy, and the GTU can move for 5 seconds without problems, the
* operational plan can take 5 seconds. Based on external stimuli (for which the Perception unit of the GTU is responsible),
* operational plans can always be interrupted.
* <p>
* Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* </p>
* @author <a href="https://github.com/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://tudelft.nl/staff/p.knoppers-1">Peter Knoppers</a>
* @param <G> GTU type
* @param <P> perception type
*/
public interface TacticalPlanner<G extends Gtu, P extends Perception<G>>
{
/** Parameter type for tactical planner. */
@SuppressWarnings("rawtypes")
ParameterTypeClass<TacticalPlanner> TACTICAL_PLANNER =
new ParameterTypeClass<>("tac.plan.", "Tactical planner", ParameterTypeClass.getValueClass(TacticalPlanner.class));
/**
* Returns the GTU.
* @return GTU
*/
G getGtu();
/**
* generate an operational plan, for now or for in the future.
* @param startTime Time; the time from which the new operational plan has to be operational
* @param locationAtStartTime OrientedPoint2d; the location of the GTU at the start time of the new plan
* @return a new operational plan
* @throws OperationalPlanException when there is a problem planning a path in the network
* @throws GtuException when there is a problem with the state of the GTU when planning a path
* @throws NetworkException when there is a problem with the network on which the GTU is driving
* @throws ParameterException when there is a problem with a parameter
*/
// @docs/06-behavior/tactical-planner.md
OperationalPlan generateOperationalPlan(Time startTime, OrientedPoint2d locationAtStartTime)
throws OperationalPlanException, GtuException, NetworkException, ParameterException;
/** @return the perception unit belonging to this tactical planner. */
P getPerception();
}