Acceleration3d.java
package org.opentrafficsim.core.math;
import java.io.Serializable;
import java.util.Locale;
import org.djunits.unit.AccelerationUnit;
import org.djunits.unit.DirectionUnit;
import org.djunits.value.ValueRuntimeException;
import org.djunits.value.vdouble.scalar.Acceleration;
import org.djunits.value.vdouble.scalar.Direction;
import org.djunits.value.vdouble.vector.AccelerationVector;
/**
* A 3D acceleration vector, decomposed in X, Y, and Z-acceleration with easy conversion from and to a spherical coordinate
* system. <br>
* <a href="https://en.wikipedia.org/wiki/Spherical_coordinate_system">Physicists and mathematicians <strong>do not</strong>
* agree on the meaning of theta and phi.</a> In this class the convention in the physics domain is used:
* <ul>
* <li>theta is the angle from the z direction.</li>
* <li>phi is the projected angle in the xy-plane from the x direction.</li>
* </ul>
* N.B. In the geography domain yet another convention is used. <br>
* <p>
* Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* </p>
* @author <a href="https://github.com/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://tudelft.nl/staff/p.knoppers-1">Peter Knoppers</a>
*/
public class Acceleration3d implements Serializable
{
/** */
private static final long serialVersionUID = 20150000L;
/** The acceleration in 3D (XYZ coded). */
private final AccelerationVector acceleration;
/**
* Construct a new Acceleration3d from vector of strongly typed Cartesian coordinates.
* @param acceleration AccelerationVector; the accelerations in 3D (YPR coded)
* @throws ValueRuntimeException in case the vector does not have exactly three elements
*/
public Acceleration3d(final AccelerationVector acceleration) throws ValueRuntimeException
{
if (acceleration.size() != 3)
{
throw new ValueRuntimeException("Size of an RPY-acceleration vector should be exactly 3. Got: " + acceleration);
}
this.acceleration = acceleration;
}
/**
* Construct a new Acceleration3d from three strongly typed Cartesian coordinates.
* @param x Acceleration; the acceleration in the x-direction
* @param y Acceleration; the acceleration in the y-direction
* @param z Acceleration; the acceleration in the z-direction
* @throws ValueRuntimeException in case the units are incorrect
*/
public Acceleration3d(final Acceleration x, final Acceleration y, final Acceleration z) throws ValueRuntimeException
{
this.acceleration = new AccelerationVector(new Acceleration[] {x, y, z}, AccelerationUnit.SI);
}
/**
* Construct a new Acceleration3d from three double Cartesian coordinates and a acceleration unit.
* @param x double; the acceleration in the x-direction
* @param y double; the acceleration in the y-direction
* @param z double; the acceleration in the z-direction
* @param unit AccelerationUnit; the unit of the xyz parameters
* @throws ValueRuntimeException in case the units are incorrect
*/
public Acceleration3d(final double x, final double y, final double z, final AccelerationUnit unit)
throws ValueRuntimeException
{
this.acceleration = new AccelerationVector(new double[] {x, y, z}, AccelerationUnit.SI);
}
/**
* Construct a new Acceleration3d from a strongly typed acceleration and polar coordinates.
* @param acceleration Acceleration; the acceleration in the direction of the angle along the vector
* @param theta Direction; the angle from the z direction
* @param phi Direction; the projected angle in the xy-plane from the x direction
* @throws ValueRuntimeException in case the vector does not have exactly three elements
*/
public Acceleration3d(final Acceleration acceleration, final Direction theta, final Direction phi)
throws ValueRuntimeException
{
double[] xyz = Scalar3d.polarToCartesian(acceleration.getInUnit(), theta.si, phi.si);
this.acceleration = new AccelerationVector(xyz, acceleration.getDisplayUnit());
}
/**
* Retrieve the x-component of this Acceleration3d.
* @return the acceleration in the x-direction.
*/
public final Acceleration getX()
{
try
{
return this.acceleration.get(0);
}
catch (ValueRuntimeException exception)
{
// should be impossible as we constructed the vector always with three elements
throw new RuntimeException(
"getX() gave an exception; apparently vector " + this.acceleration + " was not constructed right",
exception);
}
}
/**
* Retrieve the y-component of this Acceleration3d.
* @return the acceleration in the y-direction.
*/
public final Acceleration getY()
{
try
{
return this.acceleration.get(1);
}
catch (ValueRuntimeException exception)
{
// should be impossible as we constructed the vector always with three elements
throw new RuntimeException(
"getY() gave an exception; apparently vector " + this.acceleration + " was not constructed right",
exception);
}
}
/**
* Retrieve the z-component of this Acceleration3d.
* @return the acceleration in the z-direction.
*/
public final Acceleration getZ()
{
try
{
return this.acceleration.get(2);
}
catch (ValueRuntimeException exception)
{
// should be impossible as we constructed the vector always with three elements
throw new RuntimeException(
"getZ() gave an exception; apparently vector " + this.acceleration + " was not constructed right",
exception);
}
}
/**
* Retrieve the theta of this Acceleration3d.
* @return the angle of direction perpendicular to the xy-plane
*/
public final Direction getTheta()
{
return Scalar3d.cartesianToTheta(getX().si, getY().si, getZ().si);
}
/**
* Retrieve the phi of this Acceleration3d.
* @return the projected angle of direction in the xy-plane
*/
public final Direction getPhi()
{
return Scalar3d.cartesianToPhi(getX().si, getY().si);
}
/**
* Retrieve the norm of this Acceleration3d.
* @return the combined acceleration in the direction of the angle
*/
public final Acceleration getAcceleration()
{
return new Acceleration(Scalar3d.cartesianToRadius(getX().si, getY().si, getZ().si), AccelerationUnit.SI);
}
/** {@inheritDoc} */
@Override
public final String toString()
{
return String.format(Locale.US, "Acceleration3d %s (%s, theta %s, phi %s)", this.acceleration, getAcceleration(),
new Direction(getTheta().getInUnit(DirectionUnit.EAST_DEGREE), DirectionUnit.EAST_DEGREE),
new Direction(getPhi().getInUnit(DirectionUnit.EAST_DEGREE), DirectionUnit.EAST_DEGREE));
}
}