Scalar3d.java
package org.opentrafficsim.core.math;
import org.djunits.unit.DirectionUnit;
import org.djunits.value.vdouble.scalar.Direction;
/**
* Calculate between Polar (spherical) and Cartesian (xyz) coordinates.
* <p>
* Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* </p>
* @author <a href="https://github.com/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://tudelft.nl/staff/p.knoppers-1">Peter Knoppers</a>
*/
public final class Scalar3d
{
/** Utility class, don't instantiate. */
private Scalar3d()
{
}
/**
* @param r double; the radius
* @param theta double; the angle from the z direction
* @param phi double; the projected angle in the xy-plane from the x direction
* @return a double array [x, y, z] with cartesian coordinates
*/
public static double[] polarToCartesian(final double r, final double theta, final double phi)
{
// double x = r * Math.sin(theta) * Math.cos(phi);
// double y = r * Math.sin(theta) * Math.sin(phi);
// double z = r * Math.cos(theta);
double mst = Math.sin(theta);
double msp = Math.sin(phi);
double mct = Math.sqrt(1.0 - mst * mst);
double mcp = Math.sqrt(1.0 - msp * msp);
return new double[] {r * mst * mcp, r * mst * msp, r * mct};
}
/**
* Get the (polar) radius based on Cartesian coordinates.
* @param x double; the x-coordinate
* @param y double; the y-coordinate
* @param z double; the z-coordinate
* @return the radius, which is the distance from (0,0,0)
*/
public static double cartesianToRadius(final double x, final double y, final double z)
{
return Math.sqrt(x * x + y * y + z * z);
}
/**
* Get the (polar) theta angle, which is the angle from the z-direction, from Cartesian coordinates.
* @param x double; the x-coordinate
* @param y double; the y-coordinate
* @param z double; the z-coordinate
* @return the radius, which is the distance from (0,0,0)
*/
public static Direction cartesianToTheta(final double x, final double y, final double z)
{
double r = Math.sqrt(x * x + y * y + z * z);
return new Direction(Math.acos(z / r), DirectionUnit.EAST_RADIAN);
}
/**
* Get the (polar) phi angle, which is the projected angle in the xy-plane from the x direction.
* @param x double; the x-coordinate
* @param y double; the y-coordinate
* @return the projected angle of direction in the xy-plane
*/
public static Direction cartesianToPhi(final double x, final double y)
{
return new Direction(Math.atan2(y, x), DirectionUnit.EAST_RADIAN);
}
}