TrafficLightAnimation.java
package org.opentrafficsim.draw.road;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.ImageObserver;
import java.rmi.RemoteException;
import java.util.function.Supplier;
import javax.naming.NamingException;
import org.djunits.unit.LengthUnit;
import org.djunits.value.vdouble.scalar.Length;
import org.opentrafficsim.draw.TextAlignment;
import org.opentrafficsim.draw.TextAnimation;
import org.opentrafficsim.draw.road.AbstractLineAnimation.LaneBasedObjectData;
import org.opentrafficsim.draw.road.TrafficLightAnimation.TrafficLightData;
import nl.tudelft.simulation.naming.context.Contextualized;
/**
* Draw a traffic light on the road at th place where the cars are expected to stop.
* <p>
* Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* </p>
* @author <a href="https://github.com/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://github.com/peter-knoppers">Peter Knoppers</a>
* @author <a href="https://github.com/wjschakel">Wouter Schakel</a>
*/
public class TrafficLightAnimation extends AbstractLineAnimation<TrafficLightData>
{
/** */
private static final long serialVersionUID = 20160000L;
/** the Text object to destroy when the animation is destroyed. */
private final Text text;
/**
* Construct the DefaultCarAnimation for a LaneBlock (road block).
* @param trafficLight the traffic light
* @param contextualized context provider
* @throws NamingException in case of registration failure of the animation
* @throws RemoteException on communication failure
*/
public TrafficLightAnimation(final TrafficLightData trafficLight, final Contextualized contextualized)
throws NamingException, RemoteException
{
super(trafficLight, contextualized, new Length(0.5, LengthUnit.SI));
float halfLength = (float) (trafficLight.getLine().getLength() / 2.0);
this.text = new Text(trafficLight, trafficLight::getId, 0.0f, halfLength + 0.2f, TextAlignment.CENTER, Color.BLACK,
contextualized);
}
/**
* @return text.
*/
public final Text getText()
{
return this.text;
}
/**
* {@inheritDoc}
*/
@Override
public final void paint(final Graphics2D graphics, final ImageObserver observer)
{
graphics.setColor(getSource().getColor());
super.paint(graphics, observer);
}
@Override
public void destroy(final Contextualized contextProvider)
{
super.destroy(contextProvider);
this.text.destroy(contextProvider);
}
@Override
public final String toString()
{
return "TrafficLightAnimation [getSource()=" + this.getSource() + "]";
}
/**
* Text animation for the TrafficLight. Separate class to be able to turn it on and off...
* <p>
* Copyright (c) 2013-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
* <br>
* BSD-style license. See <a href="https://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* </p>
* @author <a href="https://github.com/averbraeck">Alexander Verbraeck</a>
* @author <a href="https://github.com/peter-knoppers">Peter Knoppers</a>
* @author <a href="https://github.com/wjschakel">Wouter Schakel</a>
*/
public class Text extends TextAnimation<TrafficLightData, Text>
{
/** */
private static final long serialVersionUID = 20161211L;
/**
* @param source the object for which the text is displayed
* @param text the text to display
* @param dx the horizontal movement of the text, in meters
* @param dy the vertical movement of the text, in meters
* @param textPlacement where to place the text
* @param color the color of the text
* @param contextualized context provider
* @throws NamingException when animation context cannot be created or retrieved
* @throws RemoteException - when remote context cannot be found
*/
public Text(final TrafficLightData source, final Supplier<String> text, final float dx, final float dy,
final TextAlignment textPlacement, final Color color, final Contextualized contextualized)
throws RemoteException, NamingException
{
super(source, text, dx, dy, textPlacement, color, contextualized, TextAnimation.RENDERWHEN10);
}
@Override
public final String toString()
{
return "Text []";
}
}
/**
* TrafficLightData provides the information required to draw a traffic light.
* <p>
* Copyright (c) 2023-2024 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
* <br>
* BSD-style license. See <a href="https://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* </p>
* @author <a href="https://github.com/wjschakel">Wouter Schakel</a>
*/
public interface TrafficLightData extends LaneBasedObjectData
{
/**
* Returns the traffic light color.
* @return traffic light color.
*/
Color getColor();
}
}