Uses of Interface
org.opentrafficsim.road.gtu.perception.mental.BehavioralAdaptation
Packages that use BehavioralAdaptation
Package
Description
Mental mechanisms are a part of perception.
Mental implementation based on an Attention Matrix, determining attention over different channels.
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Uses of BehavioralAdaptation in org.opentrafficsim.road.gtu.perception.mental
Classes in org.opentrafficsim.road.gtu.perception.mental that implement BehavioralAdaptationModifier and TypeClassDescriptionclassBehavioral adaptation which increases the desired headway to reduce task-demand.final classReduces the voluntary lane change desire as behavioral adaptation by setting lambda_v (applied by the LMRS on voluntary lane change desire).classBehavioral adaptation which sets parameters for situational awareness and reaction time.classBehavioral adaptation which reduces the desired speed to reduce task-demand.classSuper class for behavioral adaptations using a factor based task saturation.Constructor parameters in org.opentrafficsim.road.gtu.perception.mental with type arguments of type BehavioralAdaptationModifierConstructorDescriptionFuller(Set<BehavioralAdaptation> behavioralAdapatations) Constructor with custom situational awareness. -
Uses of BehavioralAdaptation in org.opentrafficsim.road.gtu.perception.mental.channel
Classes in org.opentrafficsim.road.gtu.perception.mental.channel that implement BehavioralAdaptationModifier and TypeClassDescriptionclassReduces the desired speed as behavioral adaptation.final classBehavioral adaptation which increases the update time (time step) for lower levels of attention (maximum in steady-state in the Attention Matrix).Constructor parameters in org.opentrafficsim.road.gtu.perception.mental.channel with type arguments of type BehavioralAdaptationModifierConstructorDescriptionChannelFuller(Collection<Function<LanePerception, Set<ChannelTask>>> taskSuppliers, Set<BehavioralAdaptation> behavioralAdapatations) Constructor.