ChannelTaskAcceleration.java
package org.opentrafficsim.road.gtu.lane.perception.mental.channel;
import java.util.Iterator;
import java.util.Set;
import java.util.function.Function;
import org.djunits.value.vdouble.scalar.Length;
import org.djunits.value.vdouble.scalar.Speed;
import org.djutils.exceptions.Try;
import org.opentrafficsim.base.parameters.ParameterTypeLength;
import org.opentrafficsim.base.parameters.ParameterTypeSpeed;
import org.opentrafficsim.base.parameters.ParameterTypes;
import org.opentrafficsim.core.gtu.Stateless;
import org.opentrafficsim.core.gtu.perception.EgoPerception;
import org.opentrafficsim.core.gtu.plan.operational.OperationalPlanException;
import org.opentrafficsim.road.gtu.lane.LaneBasedGtu;
import org.opentrafficsim.road.gtu.lane.perception.LanePerception;
import org.opentrafficsim.road.gtu.lane.perception.PerceptionCollectable.UnderlyingDistance;
import org.opentrafficsim.road.gtu.lane.perception.RelativeLane;
import org.opentrafficsim.road.gtu.lane.perception.categories.IntersectionPerception;
import org.opentrafficsim.road.gtu.lane.perception.categories.neighbors.NeighborsPerception;
import org.opentrafficsim.road.gtu.lane.perception.mental.AbstractTask;
/**
* Task demand for acceleration from stand-still or low speeds. This mostly functions to increase attention when leaving a
* queue. This is defined as the maximum of {@code max(0,-dv)/v0 * (1-s/x0)}, where {@code dv} is the approaching speed to a
* leader, {@code v0} is the desired speed, {@code s} is the distance to the leader and {@code x0} is the look-ahead distance.
* <p>
* Copyright (c) 2024-2025 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
* BSD-style license. See <a href="https://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
* </p>
* @author <a href="https://github.com/wjschakel">Wouter Schakel</a>
*/
public class ChannelTaskAcceleration extends AbstractTask implements ChannelTask, Stateless<ChannelTaskAcceleration>
{
/** Distance discount range. */
public static final ParameterTypeLength X0 = ParameterTypes.LOOKAHEAD;
/** Speed threshold below which traffic is considered congested. */
public static final ParameterTypeSpeed VCONG = ParameterTypes.VCONG;
/** Singleton instance. */
public static final ChannelTaskAcceleration SINGLETON = new ChannelTaskAcceleration();
/** Default set that is returned by the supplier. */
private static final Set<ChannelTask> SET = Set.of(SINGLETON);
/** Standard supplier that supplies a single instance of the acceleration task. */
public static final Function<LanePerception, Set<ChannelTask>> SUPPLIER = (p) -> SET;
/**
* Constructor.
*/
public ChannelTaskAcceleration()
{
super("acceleration");
}
@Override
public ChannelTaskAcceleration get()
{
return SINGLETON;
}
@Override
public Object getChannel()
{
return FRONT;
}
@Override
public double calculateTaskDemand(final LanePerception perception)
{
NeighborsPerception neighbors = Try.assign(() -> perception.getPerceptionCategory(NeighborsPerception.class),
"NeighborsPerception not present.");
EgoPerception<?, ?> ego =
Try.assign(() -> perception.getPerceptionCategory(EgoPerception.class), "EgoPerception not present.");
Speed v = ego.getSpeed();
Speed vCong = Try.assign(() -> perception.getGtu().getParameters().getParameter(VCONG), "Parameter VCONG not present");
Length x0 = Try.assign(() -> perception.getGtu().getParameters().getParameter(X0), "Parameter LOOKAHEAD not present.");
Iterator<UnderlyingDistance<LaneBasedGtu>> leaders =
neighbors.getLeaders(RelativeLane.CURRENT).underlyingWithDistance();
/*
* We limit this search by a first conflict. Traffic from other directions on the intersection should not let the
* required level of attention for free acceleration flicker for each passing vehicle.
*/
Length limit = Length.POSITIVE_INFINITY;
try
{
var conflicts = perception.getPerceptionCategory(IntersectionPerception.class).getConflicts(RelativeLane.CURRENT);
if (!conflicts.isEmpty())
{
limit = conflicts.first().getDistance();
}
}
catch (OperationalPlanException ex)
{
// ignore if intersections are no perceived
}
double td = 0.0;
while (leaders.hasNext())
{
UnderlyingDistance<LaneBasedGtu> leader = leaders.next();
if (leader.distance().gt(limit))
{
break;
}
Speed vLead = leader.object().getSpeed();
Length s = leader.distance();
td = Math.max(td, Math.max(Math.min((vLead.si - v.si) / vCong.si, 1.0), 0.0) * (1.0 - s.si / x0.si));
}
return td >= 1.0 ? 0.999 : td;
}
}