1 package org.opentrafficsim.core.math; 2 3 import java.util.Locale; 4 5 import org.djunits.unit.AngleUnit; 6 import org.djunits.unit.SpeedUnit; 7 import org.djunits.value.StorageType; 8 import org.djunits.value.ValueException; 9 import org.djunits.value.vdouble.scalar.Angle; 10 import org.djunits.value.vdouble.scalar.Speed; 11 import org.djunits.value.vdouble.vector.SpeedVector; 12 13 /** 14 * A 3D speed vector, decomposed in X, Y, and Z-speed with easy conversion from and to a spherical coordinate system. <br> 15 * <a href="https://en.wikipedia.org/wiki/Spherical_coordinate_system">Physicists and mathematicians <strong>do not</strong> 16 * agree on the meaning of theta and phi.</a> In this class the convention in the physics domain is used: 17 * <ul> 18 * <li>theta is the angle from the z direction.</li> 19 * <li>phi is the projected angle in the xy-plane from the x direction.</li> 20 * </ul> 21 * N.B. In the geography domain yet another convention is used. <br> 22 * <p> 23 * Copyright (c) 2013-2015 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br> 24 * BSD-style license. See <a href="http://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>. 25 * </p> 26 * $LastChangedDate: 2015-07-24 02:58:59 +0200 (Fri, 24 Jul 2015) $, @version $Revision: 1147 $, by $Author: averbraeck $, 27 * initial version Dec 10, 2015 <br> 28 * @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a> 29 * @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a> 30 */ 31 public class Speed3D 32 { 33 /** The speed in 3D (XYZ coded). */ 34 private final SpeedVector speed; 35 36 /** 37 * Construct a new Speed3D from vector of strongly typed Cartesian coordinates. 38 * @param speed the speeds in 3D (YPR coded) 39 * @throws ValueException in case the vector does not have exactly three elements 40 */ 41 public Speed3D(final SpeedVector speed) throws ValueException 42 { 43 super(); 44 if (speed.size() != 3) 45 { 46 throw new ValueException("Size of an RPY-speed vector should be exactly 3. Got: " + speed); 47 } 48 this.speed = speed; 49 } 50 51 /** 52 * Construct a new Speed3D from three strongly typed Cartesian coordinates. 53 * @param x the speed in the x-direction 54 * @param y the speed in the y-direction 55 * @param z the speed in the z-direction 56 * @throws ValueException in case the units are incorrect 57 */ 58 public Speed3D(final Speed x, final Speed y, final Speed z) throws ValueException 59 { 60 super(); 61 this.speed = new SpeedVector(new Speed[]{x, y, z}, StorageType.DENSE); 62 } 63 64 /** 65 * Construct a new Speed3D from three double Cartesian coordinates and a speed unit. 66 * @param x the speed in the x-direction 67 * @param y the speed in the y-direction 68 * @param z the speed in the z-direction 69 * @param unit the unit of the xyz parameters 70 * @throws ValueException in case the units are incorrect 71 */ 72 public Speed3D(final double x, final double y, final double z, final SpeedUnit unit) throws ValueException 73 { 74 super(); 75 this.speed = new SpeedVector(new double[]{x, y, z}, unit, StorageType.DENSE); 76 } 77 78 /** 79 * Construct a new Speed3D from a strongly typed speed and polar coordinates. 80 * @param speed Speed; the speed in the direction of the angle along the vector 81 * @param theta Angle.Abs; the angle from the z direction 82 * @param phi Angle.Abs; the projected angle in the xy-plane from the x direction 83 * @throws ValueException in case the vector does not have exactly three elements 84 */ 85 public Speed3D(final Speed speed, final Angle.Abs theta, final Angle.Abs phi) throws ValueException 86 { 87 super(); 88 double[] xyz = Scalar3D.polarToCartesian(speed.getInUnit(), theta.si, phi.si); 89 this.speed = new SpeedVector(xyz, speed.getUnit(), StorageType.DENSE); 90 } 91 92 /** 93 * Retrieve the x-component of this Speed3D. 94 * @return the speed in the x-direction. 95 */ 96 public final Speed getX() 97 { 98 try 99 { 100 return this.speed.get(0); 101 } 102 catch (ValueException exception) 103 { 104 // should be impossible as we constructed the vector always with three elements 105 throw new RuntimeException("getX() gave an exception; apparently vector " + this.speed 106 + " was not constructed right", exception); 107 } 108 } 109 110 /** 111 * Retrieve the y-component of this Speed3D. 112 * @return the speed in the y-direction. 113 */ 114 public final Speed getY() 115 { 116 try 117 { 118 return this.speed.get(1); 119 } 120 catch (ValueException exception) 121 { 122 // should be impossible as we constructed the vector always with three elements 123 throw new RuntimeException("getY() gave an exception; apparently vector " + this.speed 124 + " was not constructed right", exception); 125 } 126 } 127 128 /** 129 * Retrieve the z-component of this Speed3D. 130 * @return the speed in the z-direction. 131 */ 132 public final Speed getZ() 133 { 134 try 135 { 136 return this.speed.get(2); 137 } 138 catch (ValueException exception) 139 { 140 // should be impossible as we constructed the vector always with three elements 141 throw new RuntimeException("getZ() gave an exception; apparently vector " + this.speed 142 + " was not constructed right", exception); 143 } 144 } 145 146 /** 147 * Retrieve the theta of this Speed3D. 148 * @return the angle of direction perpendicular to the xy-plane 149 */ 150 public final Angle.Abs getTheta() 151 { 152 return Scalar3D.cartesianToTheta(getX().si, getY().si, getZ().si); 153 } 154 155 /** 156 * Retrieve the phi of this Speed3D. 157 * @return the projected angle of direction in the xy-plane 158 */ 159 public final Angle.Abs getPhi() 160 { 161 return Scalar3D.cartesianToPhi(getX().si, getY().si); 162 } 163 164 /** 165 * Retrieve the norm of this Speed3D. 166 * @return the combined speed in the direction of the angle 167 */ 168 public final Speed getSpeed() 169 { 170 return new Speed(Scalar3D.cartesianToRadius(getX().si, getY().si, getZ().si), SpeedUnit.SI); 171 } 172 173 /** {@inheritDoc} */ 174 public final String toString() 175 { 176 return String.format(Locale.US, "Speed3D %s (%s, theta %s, phi %s)", this.speed, getSpeed(), new Angle.Abs( 177 getTheta().getInUnit(AngleUnit.DEGREE), AngleUnit.DEGREE), 178 new Angle.Abs(getPhi().getInUnit(AngleUnit.DEGREE), AngleUnit.DEGREE)); 179 } 180 181 }