1 package org.opentrafficsim.road.gtu.lane.object; 2 3 import org.djunits.unit.LengthUnit; 4 import org.djunits.value.vdouble.scalar.Length; 5 import org.opentrafficsim.core.geometry.OTSGeometryException; 6 import org.opentrafficsim.core.geometry.OTSLine3D; 7 import org.opentrafficsim.road.network.lane.CrossSectionElement; 8 9 /** 10 * <p> 11 * Copyright (c) 2013-2015 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br> 12 * BSD-style license. See <a href="http://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>. 13 * </p> 14 * $LastChangedDate: 2015-07-24 02:58:59 +0200 (Fri, 24 Jul 2015) $, @version $Revision: 1147 $, by $Author: averbraeck $, 15 * initial version Nov 26, 2015 <br> 16 * @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a> 17 * @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a> 18 */ 19 public class TrafficLight extends AbstractTrafficLightNew 20 { 21 /** The GTU colors for a normal traffic light. */ 22 public enum TrafficLightColor 23 { 24 /** GTU needs to stop. */ 25 RED, 26 27 /** GTU is allowed to continue if it cannot stop anymore. */ 28 YELLOW, 29 30 /** GTU is allowed to drive. */ 31 GREEN, 32 33 /** Traffic light is not working. */ 34 BLACK 35 }; 36 37 /** The color of the traffic light. */ 38 private TrafficLightColor trafficLightColor; 39 40 /** 41 * @param geometry the geometry of the object 42 * @param height the height of the object 43 * @param initialColor the initial color of the traffic light 44 */ 45 public TrafficLight(final OTSLine3D geometry, final Length.Rel height, final TrafficLightColor initialColor) 46 { 47 super(geometry, height); 48 this.trafficLightColor = initialColor; 49 } 50 51 /** 52 * @return the trafficLightColor 53 */ 54 public final TrafficLightColor getTrafficLightColor() 55 { 56 return this.trafficLightColor; 57 } 58 59 /** 60 * @param trafficLightColor set the trafficLightColor 61 */ 62 public final void setTrafficLightColor(final TrafficLightColor trafficLightColor) 63 { 64 this.trafficLightColor = trafficLightColor; 65 } 66 67 /** 68 * @param cse the cross section element, e.g. lane, where the traffic light is located 69 * @param position the relative position on the design line of the link for this traffic light 70 * @param initialColor the initial color of the traffic light 71 * @return a new CrossSectionElementBlock on the right position on the cse 72 * @throws OTSGeometryException in case the position is outside the CSE 73 */ 74 public static TrafficLight createTrafficLight(final CrossSectionElement cse, final Length.Rel position, 75 final TrafficLightColor initialColor) throws OTSGeometryException 76 { 77 // return new TrafficLight(AbstractCSEObject.createRectangleOnCSE(cse, position, new Length.Rel(0.5, 78 // LengthUnit.METER), cse.getWidth(position).multiplyBy(0.8), new Length.Rel(0.5, LengthUnit.METER)), new 79 // Length.Rel(0.5, LengthUnit.METER), 80 // initialColor); 81 return new TrafficLight(AbstractCSEObject.createRectangleOnCSE(cse, position, new Length.Rel(0.5, 82 LengthUnit.METER), cse.getWidth(position).multiplyBy(0.8), new Length.Rel(0.5, LengthUnit.METER)), 83 new Length.Rel(0.5, LengthUnit.METER), initialColor); 84 } 85 }