Package | Description |
---|---|
org.opentrafficsim.core.car |
Classes that extend the GTU to car behavior.
|
org.opentrafficsim.core.gtu |
GTU (Generalized Travel Unit) is the base class for cars, trains, pedestrians, etc.
|
org.opentrafficsim.core.gtu.following |
GTU (Car) following models such as IDM+.
|
org.opentrafficsim.core.gtu.generator |
Generate GTUs.
|
org.opentrafficsim.core.gtu.lane |
The lane-based GTUs are the Generalized Travel Units that stay in lanes,
and need to switch lanes to overtake.
|
org.opentrafficsim.core.gtu.lane.changing |
Classes that deal with lane changing models.
|
org.opentrafficsim.core.network.factory |
Factories for Links, Lanes, Nodes.
|
org.opentrafficsim.core.unit |
Classes for the unit system.
|
org.opentrafficsim.core.value.conversions |
Common conversions that generate results in the correct unit.
|
Modifier and Type | Method and Description |
---|---|
LaneBasedTemplateCar.LaneBasedTemplateCarBuilder<ID> |
LaneBasedTemplateCar.LaneBasedTemplateCarBuilder.setInitialSpeed(DoubleScalar.Abs<SpeedUnit> initialSpeed) |
LaneBasedIndividualCar.LaneBasedIndividualCarBuilder<ID> |
LaneBasedIndividualCar.LaneBasedIndividualCarBuilder.setInitialSpeed(DoubleScalar.Abs<SpeedUnit> initialSpeed) |
LaneBasedIndividualCar.LaneBasedIndividualCarBuilder<ID> |
LaneBasedIndividualCar.LaneBasedIndividualCarBuilder.setMaximumVelocity(DoubleScalar.Abs<SpeedUnit> maximumVelocity) |
Constructor and Description |
---|
LaneBasedIndividualCar(ID id,
GTUType<?> gtuType,
GTUFollowingModel gtuFollowingModel,
LaneChangeModel laneChangeModel,
Map<Lane,DoubleScalar.Rel<LengthUnit>> initialLongitudinalPositions,
DoubleScalar.Abs<SpeedUnit> initialSpeed,
DoubleScalar.Rel<LengthUnit> length,
DoubleScalar.Rel<LengthUnit> width,
DoubleScalar.Abs<SpeedUnit> maximumVelocity,
OTSDEVSSimulatorInterface simulator) |
LaneBasedIndividualCar(ID id,
GTUType<?> gtuType,
GTUFollowingModel gtuFollowingModel,
LaneChangeModel laneChangeModel,
Map<Lane,DoubleScalar.Rel<LengthUnit>> initialLongitudinalPositions,
DoubleScalar.Abs<SpeedUnit> initialSpeed,
DoubleScalar.Rel<LengthUnit> length,
DoubleScalar.Rel<LengthUnit> width,
DoubleScalar.Abs<SpeedUnit> maximumVelocity,
OTSDEVSSimulatorInterface simulator) |
LaneBasedIndividualCar(ID id,
GTUType<?> gtuType,
GTUFollowingModel gtuFollowingModel,
LaneChangeModel laneChangeModel,
Map<Lane,DoubleScalar.Rel<LengthUnit>> initialLongitudinalPositions,
DoubleScalar.Abs<SpeedUnit> initialSpeed,
DoubleScalar.Rel<LengthUnit> length,
DoubleScalar.Rel<LengthUnit> width,
DoubleScalar.Abs<SpeedUnit> maximumVelocity,
OTSDEVSSimulatorInterface simulator,
Class<? extends nl.tudelft.simulation.dsol.animation.D2.Renderable2D> animationClass)
Construct a new LaneBasedIndividualCar.
|
LaneBasedIndividualCar(ID id,
GTUType<?> gtuType,
GTUFollowingModel gtuFollowingModel,
LaneChangeModel laneChangeModel,
Map<Lane,DoubleScalar.Rel<LengthUnit>> initialLongitudinalPositions,
DoubleScalar.Abs<SpeedUnit> initialSpeed,
DoubleScalar.Rel<LengthUnit> length,
DoubleScalar.Rel<LengthUnit> width,
DoubleScalar.Abs<SpeedUnit> maximumVelocity,
OTSDEVSSimulatorInterface simulator,
Class<? extends nl.tudelft.simulation.dsol.animation.D2.Renderable2D> animationClass)
Construct a new LaneBasedIndividualCar.
|
LaneBasedTemplateCar(ID id,
TemplateGTUType<?> templateGtuType,
GTUFollowingModel gtuFollowingModel,
Map<Lane,DoubleScalar.Rel<LengthUnit>> initialLongitudinalPositions,
DoubleScalar.Abs<SpeedUnit> initialSpeed) |
LaneBasedTemplateCar(ID id,
TemplateGTUType<?> templateGtuType,
GTUFollowingModel gtuFollowingModel,
Map<Lane,DoubleScalar.Rel<LengthUnit>> initialLongitudinalPositions,
DoubleScalar.Abs<SpeedUnit> initialSpeed,
Class<? extends nl.tudelft.simulation.dsol.animation.D2.Renderable2D> animationClass) |
Modifier and Type | Method and Description |
---|---|
DoubleScalar.Abs<SpeedUnit> |
TemplateGTUType.getMaximumVelocity() |
DoubleScalar.Abs<SpeedUnit> |
GTU.getMaximumVelocity() |
Constructor and Description |
---|
TemplateGTUType(ID id,
DistContinuousDoubleScalar.Rel<LengthUnit> lengthDist,
DistContinuousDoubleScalar.Rel<LengthUnit> widthDist,
DistContinuousDoubleScalar.Abs<SpeedUnit> maximumSpeedDist,
OTSDEVSSimulatorInterface simulator) |
Modifier and Type | Method and Description |
---|---|
DoubleScalar.Abs<AccelerationUnit> |
SequentialFixedAccelerationModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
SequentialFixedAccelerationModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
SequentialFixedAccelerationModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
SequentialFixedAccelerationModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
IDMPlus.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
IDMPlus.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
IDMPlus.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
IDMPlus.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
IDM.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
IDM.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
IDM.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
IDM.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
GTUFollowingModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
GTUFollowingModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
GTUFollowingModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
GTUFollowingModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
FixedAccelerationModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
FixedAccelerationModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
FixedAccelerationModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DoubleScalar.Abs<AccelerationUnit> |
FixedAccelerationModel.computeAcceleration(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their |
DualAccelerationStep |
GTUFollowingModel.computeAcceleration(LaneBasedGTU<?> referenceGTU,
Collection<HeadwayGTU> otherGTUs,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the lowest accelerations (or most severe decelerations) that would be used if a referenceGTU is present
(inserted, or not removed) in a set of other GTUs.
If any GTU in the set of otherGTUs has a null headway (indicating that the other GTU is in fact parallel to the referenceGTU), prohibitive decelerations shall be returned. Two AccelerationStep values are returned in a DualAccelerationStep. TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their leader, or should slow down for a crossing from accelerating to unsafe speeds. |
DualAccelerationStep |
AbstractGTUFollowingModel.computeAcceleration(LaneBasedGTU<?> referenceGTU,
Collection<HeadwayGTU> otherGTUs,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the lowest accelerations (or most severe decelerations) that would be used if a referenceGTU is present
(inserted, or not removed) in a set of other GTUs.
If any GTU in the set of otherGTUs has a null headway (indicating that the other GTU is in fact parallel to the referenceGTU), prohibitive decelerations shall be returned. Two AccelerationStep values are returned in a DualAccelerationStep. TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their leader, or should slow down for a crossing from accelerating to unsafe speeds. |
AccelerationStep |
GTUFollowingModel.computeAcceleration(LaneBasedGTU<?> follower,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their leader, or should slow down for a crossing from accelerating to unsafe speeds. |
AccelerationStep |
GTUFollowingModel.computeAcceleration(LaneBasedGTU<?> follower,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their leader, or should slow down for a crossing from accelerating to unsafe speeds. |
AccelerationStep |
AbstractGTUFollowingModel.computeAcceleration(LaneBasedGTU<?> follower,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their leader, or should slow down for a crossing from accelerating to unsafe speeds. |
AccelerationStep |
AbstractGTUFollowingModel.computeAcceleration(LaneBasedGTU<?> follower,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> headway,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used to follow a leader.
TODO We should probably add a be ready to stop before argument to prevent vehicles that cannot see their leader, or should slow down for a crossing from accelerating to unsafe speeds. |
AccelerationStep |
GTUFollowingModel.computeAccelerationWithNoLeader(LaneBasedGTU<?> gtu,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used if the is not leader in sight.
|
AccelerationStep |
AbstractGTUFollowingModel.computeAccelerationWithNoLeader(LaneBasedGTU<?> gtu,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Compute the acceleration that would be used if the is not leader in sight.
|
DoubleScalar.Rel<LengthUnit> |
GTUFollowingModel.minimumHeadway(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> precision,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed)
Compute the minimum net> headway given the speed of the follower and the leader.
At the returned headway, the follower would decelerate with it's maximum comfortable deceleration. |
DoubleScalar.Rel<LengthUnit> |
GTUFollowingModel.minimumHeadway(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> precision,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed)
Compute the minimum net> headway given the speed of the follower and the leader.
At the returned headway, the follower would decelerate with it's maximum comfortable deceleration. |
DoubleScalar.Rel<LengthUnit> |
GTUFollowingModel.minimumHeadway(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> precision,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed)
Compute the minimum net> headway given the speed of the follower and the leader.
At the returned headway, the follower would decelerate with it's maximum comfortable deceleration. |
DoubleScalar.Rel<LengthUnit> |
GTUFollowingModel.minimumHeadway(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> precision,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed)
Compute the minimum net> headway given the speed of the follower and the leader.
At the returned headway, the follower would decelerate with it's maximum comfortable deceleration. |
DoubleScalar.Rel<LengthUnit> |
AbstractGTUFollowingModel.minimumHeadway(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> precision,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed)
Compute the minimum net> headway given the speed of the follower and the leader.
At the returned headway, the follower would decelerate with it's maximum comfortable deceleration. |
DoubleScalar.Rel<LengthUnit> |
AbstractGTUFollowingModel.minimumHeadway(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> precision,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed)
Compute the minimum net> headway given the speed of the follower and the leader.
At the returned headway, the follower would decelerate with it's maximum comfortable deceleration. |
DoubleScalar.Rel<LengthUnit> |
AbstractGTUFollowingModel.minimumHeadway(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> precision,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed)
Compute the minimum net> headway given the speed of the follower and the leader.
At the returned headway, the follower would decelerate with it's maximum comfortable deceleration. |
DoubleScalar.Rel<LengthUnit> |
AbstractGTUFollowingModel.minimumHeadway(DoubleScalar.Abs<SpeedUnit> followerSpeed,
DoubleScalar.Abs<SpeedUnit> leaderSpeed,
DoubleScalar.Rel<LengthUnit> precision,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Abs<SpeedUnit> followerMaximumSpeed)
Compute the minimum net> headway given the speed of the follower and the leader.
At the returned headway, the follower would decelerate with it's maximum comfortable deceleration. |
Modifier and Type | Method and Description |
---|---|
DistContinuousDoubleScalar.Abs<SpeedUnit> |
AbstractGTUGenerator.getInitialSpeedDist() |
DistContinuousDoubleScalar.Abs<SpeedUnit> |
GTUGeneratorIndividual.getMaximumSpeedDist() |
abstract DistContinuousDoubleScalar.Abs<SpeedUnit> |
AbstractGTUGenerator.getMaximumSpeedDist() |
Modifier and Type | Method and Description |
---|---|
DoubleScalar.Abs<SpeedUnit> |
LaneBasedGTU.getLateralVelocity() |
DoubleScalar.Abs<SpeedUnit> |
AbstractLaneBasedGTU.getLateralVelocity() |
DoubleScalar.Abs<SpeedUnit> |
LaneBasedGTU.getLongitudinalVelocity()
v(t) = v0 + (t - t0) * a.
|
DoubleScalar.Abs<SpeedUnit> |
AbstractLaneBasedGTU.getLongitudinalVelocity()
v(t) = v0 + (t - t0) * a.
|
DoubleScalar.Abs<SpeedUnit> |
LaneBasedGTU.getLongitudinalVelocity(DoubleScalar.Abs<TimeUnit> when)
Return the speed of this GTU at the specified time.
|
DoubleScalar.Abs<SpeedUnit> |
AbstractLaneBasedGTU.getLongitudinalVelocity(DoubleScalar.Abs<TimeUnit> when)
Return the speed of this GTU at the specified time.
|
DoubleScalar.Abs<SpeedUnit> |
AbstractLaneBasedTemplateGTU.getMaximumVelocity() |
DoubleScalar.Abs<SpeedUnit> |
AbstractLaneBasedIndividualGTU.getMaximumVelocity() |
Modifier and Type | Method and Description |
---|---|
LaneMovementStep |
LaneChangeModel.computeLaneChangeAndAcceleration(LaneBasedGTU<?> gtu,
Collection<HeadwayGTU> sameLaneTraffic,
Collection<HeadwayGTU> rightLaneTraffic,
Collection<HeadwayGTU> leftLaneTraffic,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Rel<AccelerationUnit> preferredLaneRouteIncentive,
DoubleScalar.Rel<AccelerationUnit> laneChangeThreshold,
DoubleScalar.Rel<AccelerationUnit> nonPreferredLaneRouteIncentive)
Compute the acceleration and lane change.
|
LaneMovementStep |
FixedLaneChangeModel.computeLaneChangeAndAcceleration(LaneBasedGTU<?> gtu,
Collection<HeadwayGTU> sameLaneTraffic,
Collection<HeadwayGTU> rightLaneTraffic,
Collection<HeadwayGTU> leftLaneTraffic,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Rel<AccelerationUnit> preferredLaneRouteIncentive,
DoubleScalar.Rel<AccelerationUnit> laneChangeThreshold,
DoubleScalar.Rel<AccelerationUnit> nonPreferredLaneRouteIncentive)
Compute the acceleration and lane change.
|
LaneMovementStep |
AbstractLaneChangeModel.computeLaneChangeAndAcceleration(LaneBasedGTU<?> gtu,
Collection<HeadwayGTU> sameLaneGTUs,
Collection<HeadwayGTU> preferredLaneGTUs,
Collection<HeadwayGTU> nonPreferredLaneGTUs,
DoubleScalar.Abs<SpeedUnit> speedLimit,
DoubleScalar.Rel<AccelerationUnit> preferredLaneRouteIncentive,
DoubleScalar.Rel<AccelerationUnit> laneChangeThreshold,
DoubleScalar.Rel<AccelerationUnit> nonPreferredLaneRouteIncentive)
Compute the acceleration and lane change.
|
static boolean |
SafeLaneChange.safe(GTU<?> referenceGTU,
GTU<?> otherGTU,
DoubleScalar.Rel<AccelerationUnit> maximumDeceleration,
DoubleScalar.Abs<SpeedUnit> speedLimit)
Determine if dangerous decelerations are incurred if a GTU changes into a lane where another GTU is driving.
|
Modifier and Type | Field and Description |
---|---|
protected DistContinuousDoubleScalar.Abs<SpeedUnit> |
XmlNetworkLaneParser.GeneratorTag.initialSpeedDist
initial speed.
|
protected DistContinuousDoubleScalar.Abs<SpeedUnit> |
XmlNetworkLaneParser.FillTag.initialSpeedDist
initial speed.
|
protected DistContinuousDoubleScalar.Abs<SpeedUnit> |
XmlNetworkLaneParser.GTUTag.maxSpeedDist
max speed.
|
protected DoubleScalar.Abs<SpeedUnit> |
XmlNetworkLaneParser.GlobalTag.speed
default speed.
|
protected DoubleScalar.Abs<SpeedUnit> |
XmlNetworkLaneParser.LinkTag.speed
default speed.
|
protected DoubleScalar.Abs<SpeedUnit> |
XmlNetworkLaneParser.LaneTag.speed
lane speed.
|
Modifier and Type | Method and Description |
---|---|
protected DoubleScalar.Abs<SpeedUnit> |
XmlNetworkLaneParser.parseSpeedAbs(String s) |
protected DistContinuousDoubleScalar.Abs<SpeedUnit> |
XmlNetworkLaneParser.parseSpeedDistAbs(String s)
Parse an absolute speed distribution, e.g.
|
protected DistContinuousDoubleScalar.Rel<SpeedUnit> |
XmlNetworkLaneParser.parseSpeedDistRel(String s)
Parse a relative speed distribution, e.g.
|
protected DoubleScalar.Rel<SpeedUnit> |
XmlNetworkLaneParser.parseSpeedRel(String s) |
Modifier and Type | Field and Description |
---|---|
static SpeedUnit |
SpeedUnit.FOOT_PER_SECOND
ft/s.
|
static SpeedUnit |
SpeedUnit.KM_PER_HOUR
km/h.
|
static SpeedUnit |
SpeedUnit.KNOT
knot.
|
static SpeedUnit |
SpeedUnit.METER_PER_SECOND
m/s.
|
static SpeedUnit |
SpeedUnit.MILE_PER_HOUR
mile/h.
|
static SpeedUnit |
SpeedUnit.SI
The SI unit for velocity is m/s.
|
Modifier and Type | Method and Description |
---|---|
SpeedUnit |
SpeedUnit.getStandardUnit() |
Constructor and Description |
---|
AccelerationUnit(SpeedUnit speedUnit,
TimeUnit timeUnit,
String nameKey,
String abbreviationKey,
UnitSystem unitSystem)
Define acceleration units based on speed and time.
|
SpeedUnit(String nameKey,
String abbreviationKey,
UnitSystem unitSystem,
SpeedUnit referenceUnit,
double conversionFactorToReferenceUnit)
Build a speed unit based on another speed unit.
|
Modifier and Type | Method and Description |
---|---|
static DoubleScalar.Rel<SpeedUnit> |
Calc.accelerationTimesTime(DoubleScalar.Abs<AccelerationUnit> acceleration,
DoubleScalar.Rel<TimeUnit> time)
Speed is acceleration times time.
|
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