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1   package org.opentrafficsim.road.gtu.lane.perception.headway;
2   
3   import org.djunits.value.vdouble.scalar.Acceleration;
4   import org.djunits.value.vdouble.scalar.Length;
5   import org.djunits.value.vdouble.scalar.Speed;
6   import org.opentrafficsim.core.perception.PerceivedObject;
7   
8   /**
9    * Interface for a reference to information about a (lane based) GTU and a headway. The Headway can store information about GTUs
10   * or objects ahead of the reference GTU, behind the reference GTU, or (partially) parallel to the reference GTU. In addition to
11   * the (perceived) headway, several other pieces of information can be stored, such as (perceived) speed, (perceived)
12   * acceleration, (perceived) turn indicators, and (perceived) braking lights. <br>
13   * Special care must be taken in curves when perceiving headway of a GTU or object on an adjacent lane.The question is whether
14   * we perceive the parallel or ahead/behind based on a line perpendicular to the front/back of the GTU (rectangular), or
15   * perpendicular to the center line of the lane (wedge-shaped in case of a curve). The difficulty of a wedge-shaped situation is
16   * that reciprocity might be violated: in case of a clothoid, for instance, it is not sure that the point on the center line
17   * when projected from lane 1 to lane 2 is the same as the projection from lane 2 to lane 1. The same holds for shapes with
18   * sharp bends. Therefore, algorithms implementing headway should only project the <i>reference point</i> of the reference GTU
19   * on the center line of the adjacent lane, and then calculate the forward position and backward position on the adjacent lane
20   * based on the reference point. Still, our human perception of what is parallel and what not, is not reflected by fractional
21   * positions. See examples in <a href=
22   * "http://simulation.tudelft.nl:8085/browse/OTS-113">http://simulation.tudelft.nl:8085/browse/OTS-113</a>.
23   * <p>
24   * Copyright (c) 2013-2016 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
25   * BSD-style license. See <a href="http://opentrafficsim.org/docs/license.html">OpenTrafficSim License</a>.
26   * <p>
27   * @version $Revision: 1368 $, $LastChangedDate: 2015-09-02 00:20:20 +0200 (Wed, 02 Sep 2015) $, by $Author: averbraeck $,
28   *          initial version 11 feb. 2015 <br>
29   * @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
30   * @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
31   */
32  public interface Headway extends PerceivedObject, Comparable<Headway>
33  {
34      /** the object types that can be distinguished for headway. */
35      enum ObjectType
36      {
37          /** the observed object for headway is a GTU. */
38          GTU,
39  
40          /** the observed object for headway is a traffic light. */
41          TRAFFICLIGHT,
42  
43          /** the observed object for headway is a generic object. */
44          OBJECT,
45  
46          /** there is no observed object, just a distance. */
47          DISTANCEONLY,
48          
49          /** intersection conflict. */
50          CONFLICT,
51          
52          /** stop line. */
53          STOPLINE;
54  
55          /** @return whether this object is a GTU or not. */
56          public boolean isGtu()
57          {
58              return this.equals(GTU);
59          }
60  
61          /** @return whether this object is a GTU or not. */
62          public boolean isTrafficLight()
63          {
64              return this.equals(TRAFFICLIGHT);
65          }
66  
67          /** @return whether this object is an object or not. */
68          public boolean isObject()
69          {
70              return this.equals(OBJECT);
71          }
72  
73          /** @return whether no object was observed and only a distance was stored. */
74          public boolean isDistanceOnly()
75          {
76              return this.equals(DISTANCEONLY);
77          }
78          
79          /** @return whether this object is a conflict or not. */
80          public boolean isConflict()
81          {
82              return this.equals(CONFLICT);
83          }
84          
85          /** @return whether this object is a stop line or not. */
86          public boolean isStopLine()
87          {
88              return this.equals(STOPLINE);
89          }
90          
91      }
92  
93      /**
94       * @return String; the id of the other object for comparison purposes, cannot be null.
95       */
96      String getId();
97  
98      /**
99       * @return Length; the length of the other object; can be null if unknown.
100      */
101     Length getLength();
102     
103     /**
104      * @return Speed; the (perceived) speed of the other object; can be null if unknown.
105      */
106     Speed getSpeed();
107 
108     /**
109      * Retrieve the strongly typed distance to the other object.
110      * @return Length; the distance to the object, return value null indicates that the other object is parallel to the
111      *         reference object
112      */
113     Length getDistance();
114 
115     /**
116      * @return Length; the (perceived) object Type, can be null if no object type unknown.
117      */
118     ObjectType getObjectType();
119 
120     /**
121      * @return Acceleration; acceleration the (perceived) acceleration of the other object; can be null if unknown.
122      */
123     Acceleration getAcceleration();
124 
125     /**
126      * Return the (perceived) front overlap to the other object. This value should be null if there is no overlap. In the figure
127      * for two GTUs below, it is distance c, positive for GTU1, negative for GTU2.
128      * 
129      * <pre>
130      * ----------
131      * |  GTU 1 |          -----&gt;
132      * ----------
133      *      ---------------
134      *      |    GTU 2    |          -----&gt;
135      *      ---------------
136      * | a  | b |     c   |
137      * </pre>
138      * @return Length; the (perceived) front overlap to the other object or null if there is no overlap.
139      */
140     Length getOverlapFront();
141 
142     /**
143      * Return the (perceived) rear overlap to the other object. This value should be null if there is no overlap.In the figure
144      * below for two GTUs, it is distance a, positive for GTU1, negative for GTU2.
145      * 
146      * <pre>
147      * ----------
148      * |  GTU 1 |          -----&gt;
149      * ----------
150      *      ---------------
151      *      |    GTU 2    |          -----&gt;
152      *      ---------------
153      * | a  | b |     c   |
154      * </pre>
155      * @return Length; the (perceived) rear overlap to the other object or null if there is no overlap.
156      */
157     Length getOverlapRear();
158 
159     /**
160      * Return the (perceived) overlap with the other object. This value should be null if there is no overlap. In the figure
161      * below for two GTUs, it is distance b, positive for GTU1 and GTU2.
162      * 
163      * <pre>
164      * ----------
165      * |  GTU 1 |          -----&gt;
166      * ----------
167      *      ---------------
168      *      |    GTU 2    |          -----&gt;
169      *      ---------------
170      * | a  | b |     c   |
171      * </pre>
172      * @return Length, the (perceived) overlap with the other object or null if there is no overlap.
173      */
174     Length getOverlap();
175 
176     /**
177      * @return whether the other object is in front of the reference object.
178      */
179     boolean isAhead();
180 
181     /**
182      * @return whether the other object is behind the reference object.
183      */
184     boolean isBehind();
185 
186     /**
187      * @return whether the other object is behind the reference object.
188      */
189     boolean isParallel();
190     
191     /** {@inheritDoc} */
192     @Override
193     default int compareTo(Headway headway)
194     {
195         return getDistance().compareTo(headway.getDistance());
196     }
197 }