| Package | Description | 
|---|---|
| org.opentrafficsim.graphs | 
 Basic graphs for traffic simulation. 
 | 
| org.opentrafficsim.road.gtu.lane.perception | 
 Implementation of lane-based perception for the GTU. 
 | 
| org.opentrafficsim.road.gtu.lane.perception.categories | 
 Categories define a set of perceivable information. 
 | 
| org.opentrafficsim.road.gtu.lane.perception.headway | 
 
 Copyright (c) 2013-2017 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. 
 | 
| org.opentrafficsim.road.network.animation | 
 Animation for Links, Lanes, Nodes. 
 | 
| org.opentrafficsim.road.network.lane | 
 Classes that provide detailed cross-sections of a link using lanes, markers and sensors. 
 | 
| org.opentrafficsim.road.network.lane.conflict | 
 Contains classes describing intersection conflicts. 
 | 
| org.opentrafficsim.road.network.lane.object | 
 Lane-based objects such as barriers, gates, traffic lights, DRIPs, speed signs, obstacles on the road, etc. 
 | 
| org.opentrafficsim.road.network.lane.object.sensor | 
 Lane-based objects that act as sensors. 
 | 
| org.opentrafficsim.road.network.lane.object.trafficlight | 
 Traffic light and traffic light controller objects. 
 | 
| Class and Description | 
|---|
| AbstractLaneBasedObject
 An abstract implementation of the LaneBasedObject interface with the required fields being initialized and getters for those
 fields. 
 | 
| LaneBasedObject
 Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc. 
 | 
| Class and Description | 
|---|
| LaneBasedObject
 Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc. 
 | 
| Class and Description | 
|---|
| BusStop
 A bus stop is a location on a lane. 
 | 
| Class and Description | 
|---|
| BusStop
 A bus stop is a location on a lane. 
 | 
| Class and Description | 
|---|
| BusStop
 A bus stop is a location on a lane. 
 | 
| LaneBasedObject
 Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc. 
 | 
| SpeedSign
 Speed sign. 
 | 
| Class and Description | 
|---|
| LaneBasedObject
 Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc. 
 | 
| Class and Description | 
|---|
| AbstractLaneBasedObject
 An abstract implementation of the LaneBasedObject interface with the required fields being initialized and getters for those
 fields. 
 | 
| LaneBasedObject
 Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc. 
 | 
| Class and Description | 
|---|
| AbstractLaneBasedObject
 An abstract implementation of the LaneBasedObject interface with the required fields being initialized and getters for those
 fields. 
 | 
| Distraction.DistractionProfile
 Describes the profile around the distraction. 
 | 
| LaneBasedObject
 Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc. 
 | 
| Class and Description | 
|---|
| AbstractLaneBasedObject
 An abstract implementation of the LaneBasedObject interface with the required fields being initialized and getters for those
 fields. 
 | 
| LaneBasedObject
 Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc. 
 | 
| Class and Description | 
|---|
| AbstractLaneBasedObject
 An abstract implementation of the LaneBasedObject interface with the required fields being initialized and getters for those
 fields. 
 | 
| LaneBasedObject
 Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc. 
 | 
Copyright © 2014–2018 Delft University of Technology. All rights reserved.