public class ShoulderAnimation extends Renderable2D<Shoulder> implements Serializable
 Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. 
 BSD-style license. See OpenTrafficSim License.
 
 $LastChangedDate: 2015-09-14 01:33:02 +0200 (Mon, 14 Sep 2015) $, @version $Revision: 1401 $, by $Author: averbraeck $,
 initial version Oct 17, 2014 
Renderable2DInterface.Util| Constructor and Description | 
|---|
| ShoulderAnimation(Shoulder source,
                 SimulatorInterface.TimeDoubleUnit simulator,
                 Color color) | 
| Modifier and Type | Method and Description | 
|---|---|
| void | paint(Graphics2D graphics,
     ImageObserver observer) | 
| String | toString() | 
bind2Context, contains, destroy, equals, getSource, hashCode, isFlip, isRotate, isScale, isTranslate, paint, setFlip, setRotate, setScale, setTranslatepublic ShoulderAnimation(Shoulder source, SimulatorInterface.TimeDoubleUnit simulator, Color color) throws NamingException, RemoteException
source - Shoulder; ssimulator - SimulatorInterface.TimeDoubleUnit; scolor - Color; the color to draw the shoulder withNamingException - neRemoteException - on communication failurepublic final void paint(Graphics2D graphics, ImageObserver observer)
paint in class Renderable2D<Shoulder>public final String toString()
toString in class Renderable2D<Shoulder>Copyright © 2014–2019 Delft University of Technology. All rights reserved.