public class ShoulderAnimation extends Renderable2D<Shoulder> implements Serializable
Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See OpenTrafficSim License.
$LastChangedDate: 2015-09-14 01:33:02 +0200 (Mon, 14 Sep 2015) $, @version $Revision: 1401 $, by $Author: averbraeck $,
initial version Oct 17, 2014
Renderable2DInterface.Util
Constructor and Description |
---|
ShoulderAnimation(Shoulder source,
SimulatorInterface.TimeDoubleUnit simulator,
Color color) |
Modifier and Type | Method and Description |
---|---|
void |
paint(Graphics2D graphics,
ImageObserver observer) |
String |
toString() |
bind2Context, contains, destroy, equals, getSource, hashCode, isFlip, isRotate, isScale, isTranslate, paint, setFlip, setRotate, setScale, setTranslate
public ShoulderAnimation(Shoulder source, SimulatorInterface.TimeDoubleUnit simulator, Color color) throws NamingException, RemoteException
source
- Shoulder; ssimulator
- SimulatorInterface.TimeDoubleUnit; scolor
- Color; the color to draw the shoulder withNamingException
- neRemoteException
- on communication failurepublic final void paint(Graphics2D graphics, ImageObserver observer)
paint
in class Renderable2D<Shoulder>
public final String toString()
toString
in class Renderable2D<Shoulder>
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