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1   package org.opentrafficsim.road.gtu.lane.perception.categories;
2   
3   import org.opentrafficsim.road.gtu.lane.perception.PerceptionCollectable;
4   import org.opentrafficsim.road.gtu.lane.perception.RelativeLane;
5   import org.opentrafficsim.road.gtu.lane.perception.headway.HeadwayConflict;
6   import org.opentrafficsim.road.gtu.lane.perception.headway.HeadwayTrafficLight;
7   import org.opentrafficsim.road.network.lane.conflict.Conflict;
8   
9   /**
10   * Perception category for traffic lights and conflicts.
11   * <p>
12   * Copyright (c) 2013-2019 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
13   * BSD-style license. See <a href="http://opentrafficsim.org/node/13">OpenTrafficSim License</a>.
14   * <p>
15   * @version $Revision$, $LastChangedDate$, by $Author$, initial version 14 feb. 2017 <br>
16   * @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
17   * @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
18   * @author <a href="http://www.transport.citg.tudelft.nl">Wouter Schakel</a>
19   */
20  public interface IntersectionPerception extends LaneBasedPerceptionCategory
21  {
22  
23      /**
24       * Returns a set of traffic lights along the route. Traffic lights are sorted by headway value.
25       * @param lane RelativeLane; lane
26       * @return set of traffic lights along the route
27       */
28      Iterable<HeadwayTrafficLight> getTrafficLights(RelativeLane lane);
29  
30      /**
31       * Returns a set of conflicts along the route. Conflicts are sorted by headway value.
32       * @param lane RelativeLane; lane
33       * @return set of conflicts along the route
34       */
35      PerceptionCollectable<HeadwayConflict, Conflict> getConflicts(RelativeLane lane);
36  
37      /**
38       * Returns whether there is a conflict alongside to the left.
39       * @return whether there is a conflict alongside to the left
40       */
41      boolean isAlongsideConflictLeft();
42  
43      /**
44       * Returns whether there is a conflict alongside to the right.
45       * @return whether there is a conflict alongside to the right
46       */
47      boolean isAlongsideConflictRight();
48  
49  }