1 package org.opentrafficsim.road.network.lane.conflict;
2
3 import nl.tudelft.simulation.dsol.simulators.SimulatorInterface;
4
5 /**
6 * A conflict rule provides the conflict priority.
7 * <p>
8 * Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
9 * BSD-style license. See <a href="http://opentrafficsim.org/node/13">OpenTrafficSim License</a>.
10 * <p>
11 * @version $Revision$, $LastChangedDate$, by $Author$, initial version 26 jan. 2017 <br>
12 * @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
13 * @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
14 * @author <a href="http://www.transport.citg.tudelft.nl">Wouter Schakel</a>
15 */
16 public interface ConflictRule
17 {
18
19 /**
20 * Determines the priority for the given conflict.
21 * @param conflict Conflict; conflict
22 * @return priority for the given conflict
23 */
24 ConflictPriority determinePriority(Conflict conflict);
25
26 /**
27 * Creates a clone of the conflict rule.
28 * @param newSimulator SimulatorInterface.TimeDoubleUnit; new simulator
29 * @return clone of the conflict rule
30 */
31 ConflictRule clone(SimulatorInterface.TimeDoubleUnit newSimulator);
32
33 }