Interface ConflictRule

    • Method Detail

      • determinePriority

        ConflictPriority determinePriority​(Conflict conflict)
        Determines the priority for the given conflict.
        Parameters:
        conflict - Conflict; conflict
        Returns:
        priority for the given conflict
      • clone

        ConflictRule clone​(SimulatorInterface.TimeDoubleUnit newSimulator)
        Creates a clone of the conflict rule.
        Parameters:
        newSimulator - SimulatorInterface.TimeDoubleUnit; new simulator
        Returns:
        clone of the conflict rule