Uses of Package
org.opentrafficsim.road.network.lane.object
Packages that use org.opentrafficsim.road.network.lane.object
Package
Description
The lane-based GTUs are the Generalized Travel Units that travel in lanes, and need to switch lanes to overtake.
Implementation of lane-based perception for the GTU.
Categories define a set of perceivable information.
Contains perception categories to perceive neighbors.
Mental mechanisms are a part of perception.
Interfaces and classes describing perceived objects.
The lane structure provides a way to see the world for a lane based model.
Classes that provide detailed cross-sections of a link using lanes, markers and sensors.
Contains classes describing intersection conflicts.
Lane-based objects such as barriers, gates, traffic lights, DRIPs, speed signs, obstacles on the road, etc.
Lane-based objects that act as sensors.
Traffic light and traffic light controller objects.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.gtu.laneClassDescriptionObjects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.gtu.lane.perceptionClassDescriptionObjects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.gtu.lane.perception.categories.neighborsClassDescriptionObjects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.gtu.lane.perception.mentalClassDescriptionObjects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.Distraction following a distance profile.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.gtu.lane.perception.structureClassDescriptionObjects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.network.laneClassDescriptionObjects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.network.lane.conflictClassDescriptionAn abstract implementation of the LaneBasedObject interface with the required fields being initialized and getters for those fields.Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.network.lane.objectClassDescriptionAn abstract implementation of the LaneBasedObject interface with the required fields being initialized and getters for those fields.Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.Describes the profile around the distraction.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.network.lane.object.detectorClassDescriptionAn abstract implementation of the LaneBasedObject interface with the required fields being initialized and getters for those fields.Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.
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Classes in org.opentrafficsim.road.network.lane.object used by org.opentrafficsim.road.network.lane.object.trafficlightClassDescriptionAn abstract implementation of the LaneBasedObject interface with the required fields being initialized and getters for those fields.Objects that can be encountered on a Lane like conflict areas, GTUs, traffic lights, stop lines, etc.