1 package org.opentrafficsim.road.network.lane.conflict;
2
3 import nl.tudelft.simulation.dsol.simulators.SimulatorInterface;
4
5 /**
6 * Conflict rule for split conflicts.
7 * <p>
8 * Copyright (c) 2013-2020 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved. <br>
9 * BSD-style license. See <a href="http://opentrafficsim.org/node/13">OpenTrafficSim License</a>.
10 * <p>
11 * @version $Revision$, $LastChangedDate$, by $Author$, initial version 27 jan. 2017 <br>
12 * @author <a href="http://www.tbm.tudelft.nl/averbraeck">Alexander Verbraeck</a>
13 * @author <a href="http://www.tudelft.nl/pknoppers">Peter Knoppers</a>
14 * @author <a href="http://www.transport.citg.tudelft.nl">Wouter Schakel</a>
15 */
16 public class SplitConflictRule implements ConflictRule
17 {
18
19 /** {@inheritDoc} */
20 @Override
21 public final ConflictPriority determinePriority(final Conflict conflict)
22 {
23 return ConflictPriority.SPLIT;
24 }
25
26 /** {@inheritDoc} */
27 @Override
28 public ConflictRule clone(final SimulatorInterface.TimeDoubleUnit newSimulator)
29 {
30 // stateless so no copy required
31 return this;
32 }
33
34 }