Package org.opentrafficsim.road.gtu.lane.perception.mental.channel
package org.opentrafficsim.road.gtu.lane.perception.mental.channel
Mental implementation based on an Attention Matrix, determining attention over different channels. This model was designed as
part of the i4Driving project.
Copyright (c) 2025-2025 Delft University of Technology, PO Box 5, 2600 AA, Delft, the Netherlands. All rights reserved.
BSD-style license. See OpenTrafficSim License.
- Author:
- Alexander Verbraeck, Peter Knoppers, Wouter Schakel
-
ClassDescriptionReduces the desired speed as behavioral adaptation.Behavioral adaptation which increases the update time (time step) for lower levels of attention (maximum in steady-state in the Attention Matrix).This class describes attention over channels, based on task demand per channel.Fuller implementation with perception channels.Interface for mental modules that implement perception channels.Task in the context of a channel-based perception.Task demand for acceleration from stand-still or low speeds.Task demand for car-following.Task demand for a group of conflicts pertaining to the same conflicting road.Constant task demand.Task demand for potential cut-in or cooperation.Task demand for lane changing left and right.Task demand from local distraction.Channel implementation of task due to road side distraction.Supplier of distraction tasks.Task demand for scanning.Task demand for signal (front: brake lights, left: right indicator, right: left indicator).Task demand for social pressure.Task demand for traffic lights.This class is highly similar to
DirectIntersectionPerceptionbut takes perception delay for conflicting GTUs and traffic light colors from perception channels.This class is highly similar toDirectNeighborsPerception, but creates and uses 4 different perceived GTU types for the 4 standard channels.